Navar
Explorer
In keeping with my love for both the items of legacy and the Warlock class I humbly present the. . .
Rod of Malevolent Ascendancy
This light mace has the head of a laughing pit fiend as its head. While the head looks like it is laughing an almost happy a closer inspection reveals that the head is actually that of a snarling pit fiend with bloodlust in its eyes. The more one looks at the head the more real it becomes. The rest of the mace if fine oak wrapped in leather. The leather always appears warm to the touch. The end of the mace is a cold iron cap.
Nonlegacy Game Stastics: +1 Light Mace, Cost: 2,305
Omen: When the Rod of Malevolent Ascendancy is held a wielder of good alignment can hear the screams of the tormented on a random level of the Abyss in their mind. Once the Greater legacy ritual is performed these screams only echo in the minds of evil aligned sentients within a 50 foot radius around the wielder. When a warlock wielding the mace fires his eldrich blast it emanates from the open mouth at the head of the mace.
History
(DC 15)
(DC 18; Anointing of the Demon)
(DC 25; Cognition of the Abyss)
(DC 31; Calamity of Combustion)
Legacy Rituals
Three rituals are required to unlock all the abilities of the Rod of Malevolent Ascendancy
Anointing of the Demon: You must anoint the rod with flammable oils and the feathers from a sacrificial dove. You do not have to kill the bird yourself, but you must stuff then into the maw at the top of the mace. As the feathers and oils are poured into the maw the screams of the damned fill the head of the wielder. You must succeed at a will save DC 15 to complete the ritual. Cost: 2,000 gp. Feat Granted: Least Legacy (Rod of Malevolent Ascendancy)
Cognition of the Abyss: Using exotic incense, candles, and perfumes you must meditate and fast for at least 8 hours each day for 11 days. You cannot physically exert yourself during these 11 days. This includes combat or spellcasting. If you do you must restart the ritual (but costs don’t need to be paid again.) In order to complete 11 days of fasting on the last 3 days Will Saves DC 17, 18, and 19 must be made to finish the final portion of the ritual. On a failed Save the ritual must be restarted, but cost do not need to be repaid. Cost: 13,500 gp. Feat Granted: Lesser Legacy (Rod of Malevolent Ascendancy)
Calamity of Combustion: You must, wielding only the Rod of Malevolent Ascendancy and wearing only simple cotton robes, allow yourself to be struck by two fireballs from a sorcerer of at least 10th level. Cost: 38,000 gp. Feat Granted: Greater Legacy (Rod of Malevolent Ascendancy)
Wielder Requirements
The wielder of the Rod of Malevolent Ascendancy are invariably Warlocks
Rod of Malevolent Ascendancy
Wielder Requirements
Ability to use Least Invocations
Base Attack Bonus +3
Legacy Item Abilities
All the following are Legacy Item Abilities of the Rod of Malevolent Ascendancy.
Fell Power (Su): At 5th level when wielded the Rod of Malevolent Ascendancy adds 1d6 points of damage to any eldrich blast that the wielder invokes. This bonus increases to 2d6 at level 11 and to 3d6 at level 17.
Guile of the Abyss (Su): At 8th level you gain a +2 enhancement bonus to Charisma. This bonus rises to +4 at level 15.
Deception of the Inanimate (Su): At level 13 the wielder gains a +10 profane bonus to his use magic device checks. This bonus increases to +15 at level 20.
Open the Unyielding Portal (Sp): At level 16 the wielder can cast Knock as per the spell at will.
Mastery of the Fell Power (Su): At level 18 the wilder can maximize his Eldrich Blast 3 times per day.
I was hopeing for some feedback. Balance thoughts first and flavor second please. Thanks in advance.
Rod of Malevolent Ascendancy
This light mace has the head of a laughing pit fiend as its head. While the head looks like it is laughing an almost happy a closer inspection reveals that the head is actually that of a snarling pit fiend with bloodlust in its eyes. The more one looks at the head the more real it becomes. The rest of the mace if fine oak wrapped in leather. The leather always appears warm to the touch. The end of the mace is a cold iron cap.
Nonlegacy Game Stastics: +1 Light Mace, Cost: 2,305
Omen: When the Rod of Malevolent Ascendancy is held a wielder of good alignment can hear the screams of the tormented on a random level of the Abyss in their mind. Once the Greater legacy ritual is performed these screams only echo in the minds of evil aligned sentients within a 50 foot radius around the wielder. When a warlock wielding the mace fires his eldrich blast it emanates from the open mouth at the head of the mace.
History
(DC 15)
(DC 18; Anointing of the Demon)
(DC 25; Cognition of the Abyss)
(DC 31; Calamity of Combustion)
Legacy Rituals
Three rituals are required to unlock all the abilities of the Rod of Malevolent Ascendancy
Anointing of the Demon: You must anoint the rod with flammable oils and the feathers from a sacrificial dove. You do not have to kill the bird yourself, but you must stuff then into the maw at the top of the mace. As the feathers and oils are poured into the maw the screams of the damned fill the head of the wielder. You must succeed at a will save DC 15 to complete the ritual. Cost: 2,000 gp. Feat Granted: Least Legacy (Rod of Malevolent Ascendancy)
Cognition of the Abyss: Using exotic incense, candles, and perfumes you must meditate and fast for at least 8 hours each day for 11 days. You cannot physically exert yourself during these 11 days. This includes combat or spellcasting. If you do you must restart the ritual (but costs don’t need to be paid again.) In order to complete 11 days of fasting on the last 3 days Will Saves DC 17, 18, and 19 must be made to finish the final portion of the ritual. On a failed Save the ritual must be restarted, but cost do not need to be repaid. Cost: 13,500 gp. Feat Granted: Lesser Legacy (Rod of Malevolent Ascendancy)
Calamity of Combustion: You must, wielding only the Rod of Malevolent Ascendancy and wearing only simple cotton robes, allow yourself to be struck by two fireballs from a sorcerer of at least 10th level. Cost: 38,000 gp. Feat Granted: Greater Legacy (Rod of Malevolent Ascendancy)
Wielder Requirements
The wielder of the Rod of Malevolent Ascendancy are invariably Warlocks
Rod of Malevolent Ascendancy
Wielder Requirements
Ability to use Least Invocations
Base Attack Bonus +3
Legacy Item Abilities
All the following are Legacy Item Abilities of the Rod of Malevolent Ascendancy.
Fell Power (Su): At 5th level when wielded the Rod of Malevolent Ascendancy adds 1d6 points of damage to any eldrich blast that the wielder invokes. This bonus increases to 2d6 at level 11 and to 3d6 at level 17.
Guile of the Abyss (Su): At 8th level you gain a +2 enhancement bonus to Charisma. This bonus rises to +4 at level 15.
Deception of the Inanimate (Su): At level 13 the wielder gains a +10 profane bonus to his use magic device checks. This bonus increases to +15 at level 20.
Open the Unyielding Portal (Sp): At level 16 the wielder can cast Knock as per the spell at will.
Mastery of the Fell Power (Su): At level 18 the wilder can maximize his Eldrich Blast 3 times per day.
Code:
Character Skill Hit Abilities
Level Check Point
Penalty Loss
5th --- --- Fell Power +1d6
6th --- 2 +1 Deflection bonus to AC
7th -1 ---
8th --- 2 Guile of the Abyss +2
9th --- 2
10th --- 2 +2 Deflection bonus to AC
11th --- --- Fell Power +2d6
12th --- 2
13th -2 --- Deception of the Inanimate +10
14th --- 2
15th --- --- Guile of the Abyss +4
16th --- 2 Open the Unyielding Portal
17th --- --- Fell Power +3d6
18th -3 2 Mastery of the Fell Power
19th --- 2 +3 Deflection bonus to AC
20th --- 2 Deception of the Inanimate +15
I was hopeing for some feedback. Balance thoughts first and flavor second please. Thanks in advance.