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Weapon Proficiencies

cjr88

First Post
So, I just can't find the rules for weapon proficiency anywhere. I'd love it if someone could point me in the right direction. I really need the rules for weapon proficiency bonuses when casting spells
 

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Spells almost always use implements rather than weapons.

A weapon used as an implement ignores the weapon proficiency rules.

Basically, there's no advantage to having a non-magical, non-special implement when casting a spell; only those with magical or special properties give you any kind of advantage (bonus to attack & damage, etc).

Attacks with the Weapon keyword that are made with a proficient weapon get the weapon's proficiency bonus to attack as well (usually +2 or +3). But again, Implement powers ignore that bonus even when the character is using a weapon as an implement. This is because Weapon powers typically target AC while Implement powers nearly always target NADs, which are (again, as a rule) about 2 points lower than AC.

EDIT: As for references, sorry, IDHMBIFOM.
 

Feats are why you'd use a non-magical implement. You can't benefit from Rod Expertise/Focus unless you're actually wielding a rod.
 



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