ComradeGnull
First Post
I would love to see the 4e prof bonus added into Next. I think it was a great innovation of 4e. It could even be a straight +2 if they didn't want to distinguish between weapons. All classes get a +2 toweapon attacks anyway.
I liked it too- in general I like things that make different weapons 'feel' and play differently, and give some reason to use things other than 'the best' weapon with the highest damage, but I wonder how this will work with the flatter to-hit math that we've been hearing about. 4e used the proficiency bonuses nicely- you had interesting choices to make like whether a rogue was better off using a dagger (lower damage, higher chance to hit) or a larger weapon with more damage and less accuracy. But 4e had lots of big numbers that kept getting bigger-er, and an extra +3 to hit from picking a 'accurate' weapon seems like it would inflate the numbers a bit more.
I think I would maybe make the penalty for non-proficiency substantial (-3 or more), have heavy, hard to steer weapons (big axes and things) be flat +0 for proficiency, and maybe give a small bonus to finesse weapons.