Hammerhead
Explorer
Rhun said:True enough...if you were going to use a rule like this, you would have to have a rule to bolster shields as well.
And that gimps the Two Weapon Fighter, or swashbuckler-type.

Rhun said:True enough...if you were going to use a rule like this, you would have to have a rule to bolster shields as well.
Hammerhead said:And that gimps the Two Weapon Fighter, or swashbuckler-type.![]()
Shadowdragon said:I'm getting the feeling that weapon speeds aren't a good idea. I do like SKR's rules for cumulative initiative penalties though. Not for weapon speeds, but for something more like combat fatigue where larger, heavier weapons wear down a character faster than smaller, lighter weapons. Anyone swinging a 6lb two-handed sword for 10 rounds (1 minute!) is probably going to be more tired than someone swinging a dagger for the same length of time.
We ran a bit of a test on this once, back in the days of 1E. One of the gamers was a fitter and turner, and made us a length of stell that matched the length and weight for a 2 handed sword, as per the PHB stats. We too turns trying to "stab" him with a plastic knif, and I don't think one of did without getting clunked by the "sword" first.Rhun said:However, I could definitely see a rule for weapon length. Something like a weapon with longer reach granting a +2 circumstance bonus to attacks and/or AC. Even a skilled opponent with a dagger would really think twice about going into a fight against a guy swinging a greatsword.