ChrisHaines
First Post
I have always felt that the three weapon types [Bludgeoning, Slashing, and Piercing] very rarley mattered. The only time it became a tactical decision as to what type of weapon you used was when you happened to be fighting a monster that had a DR that was vulnerable to a certain type. I realize that a GM could throw these monsters at her players more often, but I think it would get somewhat tedious fighting the same slew of adversaries just to make weapon types more useful.
There are also those rare occasions where you need to cut something. Like when one of your party members is being hanged and you need a frog tipped arrow so that it can do Slashing damage to cut the rope from a distance. These instances don't occur often enough for me to plan my characters arsenal to include a variety of weapon types.
Does anyone have any mechanical ideas to make the three weapon types more tactical?
There are also those rare occasions where you need to cut something. Like when one of your party members is being hanged and you need a frog tipped arrow so that it can do Slashing damage to cut the rope from a distance. These instances don't occur often enough for me to plan my characters arsenal to include a variety of weapon types.
Does anyone have any mechanical ideas to make the three weapon types more tactical?