I have an idea I have been tossing around and I was hoping someone here could help. In my D&D game I want to allow players to upgrade their weapons (and anything else theat gives a numerical bonus) by giving the weapons levels. Now my idea is to still give all the XP to the players, but allow them to transfer some of thier XP to their weapon or chosen item. The higher level the weapon gets the more powerful it becomes. As well as that players are giving their XP to it, so it is players choice. My idea is to make all weapons Level 0, and if they put 100xp into it it will become a level 1 weapon and gain the masterwork template (If they buy it Masterwork it is already lvl 1). Then I was going to use the same xp chart as players get for weapon levels. So a level 2 weapon would be a Magic weapon with either a +1 (aka sword +1) or a masterwork with properties, like flame or whatever. Do any of you have any ideas I can use on this?
Thanks,
Yazton
Thanks,
Yazton