3e already equalized weapons - swords, axes, hammers (and most other 1H martial weapons) all do the same average damage. Those that do less damage or have poor crits have bonuses elsewhere to make up for it, like the flail, or reach weapons. You're not going to see an actual case for using a mace (for example) over another weapon without either making all weapons exactly the same, or adding in levels of complexity that no one will ever use (see: 1e weapon vs AC tables, 2e weapon type vs armor tables). I don't see 4e going down either path.HP Dreadnought said:One of the problems with 3.x, and really every edition to this point, has been that there are really only a small handful of weapons that are worth using from a mechanical perspective.
In 3.x at least, they attempted to address that by creating feats for the use of specific weapons to bring them up to par, but even that doesn't work because then you have to take a feat to make a weapon as good as another one that works "off the rack."
One of my big hopes for 4E is that they ensure a wider variety in weapons that are worthwhile to use.
Axe, hammer, spear, mace, dagger, and more should be just as worthwhile weapons as a sword - even if maybe they are better in some situations and not as good in others. That's the whole reason we have so many different weapon types in reality. You have different tools for different jobs.
From what we've seen so far, Fighters at the least get special maneuvers with their chosen weapons, and different weapons have different maneuvers. Which is functionally similar to taking weapon-specific feats, really, except that not everyone can take them.