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Weapons/Items against Spellcasters

blargney the second said:
WayneLigon's peanut butter line gave me an idea: Tanglemouth Sandwich! *grin*

Glass Muffin.

Which is to say, ground glass in his food. Then jump him when he's got a mouth full of glass shard stew if he notices something wrong. If he doesn't, then just let nature take its course. Even more amusing if you've got a Prestidigitation handy. Just make the glass bits taste like salt or sugar.
 

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Shock collar? (how hard can it be it make a magical equivalent?)

Geas? (thou shalt not kill your buddies)

Threats? (you DO realize that killing us for our goods leves you with x less shields when my clan hunts you down, right?)

Magic item of charm that's enchanted to look like some uber-spellcaster improving device?(Why would I hurt my friends? They gave me this nice necklace of spell turning...)


While killing is an option, it looks like you want to deal with him before he becomes a problem. Why not keep him useful?
 

What's the party like? Who's the highest other character? What's the campaign like?

If you have an alternate caster, have them destroy the spellbook while on watch. Use a torch, rip a BoH that has it inside, lightning bolts, whatever. Without his spells he's almost harmless.
 

LE spellcaster? Divine or Arcane *it does make a difference folks!*

If divine, hire his opposing counterpart to take him down.

If arcane, easier. Find a nice dragon (preferable gold), lure him in there...let the dragon do the rest.
 

If this guy is your only mage, you need to be making a connection with another mage (if not several), so that he can back you up if or when the evil mage finally makes up his mind to kill you and take your stuff.

Find ways to nullify his magic at the earliest opportunity once he's crossed the line, such as swiping his spellbooks and other gear, and have your cleric use Death Ward on everyone (particularly himself, as once the cleric goes down, the rest of the crew are pretty much screwed).

If your party has any archers, they need to be cutting loose fast and furious with those arrows, to give the rogue some time to get behind the wizard and put a sneak-attack on him.
 
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What about a helm of opposite alignment? It's only 4,000gp, and it's pretty much reusable (until you succeed). Jump him in the middle of the night with Silence cast on something, grapple him, chain him up, and then keep putting on/removing the helm until he fails a save.

It's cheap (4,000gp), bloodless, and a pretty much surefire way to remove his desire to kill you (unless your party would have a reason to get a Chaotic Good wizard to kill you, that is).
 


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