Corinth
First Post
That's not necessarily true. AEG's Modern Arms Guide goes into loving and useful detail about the qualities that differentiate one model from another. The book does this by adding a few additional traits--Accuracy, Recoil--and putting traits to some models (e.g. Takedown: Target must make Fortitude save vs. DC equal to damage taken or be knocked prone.) not all of which are positive (e.g. Awkward: Target suffers a one-time -2 penalty to Initiative.). The benefit is that these real-world traits get on the character sheet and thus see use where it matters--during actual play--because if it isn't on the sheet, then it doesn't matter.buzz said:None of the above necessitates what's in the A&EG. Mechanically, d20 doesn't care about anything you've mentioned above... which is fine (foolish roll/roleplayer comments aside). Players/GMs who add this kind of detail to their games should be commended, and if the A&EG adds to this kind of enjoyment, then more power to them. I still don't find it particularly necessary, though.
This is why I prefer the MAG for my modern gaming; my Spycraft games go so much better with it than without it (as would any Stargate SG-1 game that I run).