Unseelie said:Magnum slugs to the door hinges... it will come down. Trust me.![]()
Ah, magnum slugs...is there anything you CAN'T do?
Unseelie said:Magnum slugs to the door hinges... it will come down. Trust me.![]()
Unseelie said:But the thing is, you don't really even need the stats... seeing as how almost all guns in a given category in D20M have the exact same stats. Look at the SMGs in Weapons Locker... with very few exceptions, they all do the same damage, have the same range increments, the same crit threat range, and the same ammo capacity.
I have a copy of it, thanks to a friend, but I'm skeptical of how much use I will get out of it.
ddougan said:Bulk (e.g. ability to limit target selection - easy to swing a pistol at different targets, harder to rotate round with a light support machine gun)
etc
JPL said:Well, there's the -4 for using a longarm against an adjacent opponent.
But as it says in the intro, d20 Modern doesn't try to model every single aspect of every weapon. Some folks will disagree about how much is enough.
JPL said:Well, there's the -4 for using a longarm against an adjacent opponent.
ddougan said:Sorry, this wasn't what I meant.
Say you have the ability to take 3 ranged shots per turn.
Then with a low bulk weapon like a pistol, you could fire at 3 different targets without any further penalty.
Perhaps a mid-bulk weapon like a carbine can give you 2 different targets without penalty (e.g. you could fire twice at one target, and once at another) - but if you shoot at 3 different targets, you receive a negative modifier to reflect the weight/bulk of bringing the weapon to bear 3 times inside a 6 second period.
Then a high bulk weapon like an assault rifle may have more severe penalities and/or a maximum number of different targets.
These are rules that are easy to apply as optional over the D20 Modern system, but WOTC did nothing in the Locker book to add anything to the combat system.
Look at the DnD Equipment & Arms guide - that was packed with alternative armour materials, vehicle combat etc.
JPL said:I think WotC has settled on a certain level of complexity for d20 Modern and is not that interested in developing optional rules that would make combat more complicated. Under this default level of complexity, a lot of guns are more or less the same, statwise.
Other approaches are viable, and I assume that "Big Bang" and other products get further down into the fine details of shooting people.
The DnD Arms & Equipment Guide had the advantage of being able to make stuff up...coral armor, mercurial weapons, that sort of thing. Had it been limited to real-world items, it would've been considerably shorter, because D&D is also a game where relatively subtle distinctions between weapons don't matter.