Weapons of Legacy (buy or not?)


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Third-tier purchase. Which pretty much means that I'll look at it and if I happen to have some mad-money, and I've gotten all the cool books, and I've gotten a case of Deathknell and Angelfire, and I've finally picked up the new Wod, along with V:tR, W:tF, and M:tA, then I'll get it.
 

I don't see me picking this book up. It doesn't seem to have much information that would help me out. Plus there are several books coming out in the next month or two that already have my interest.
 

It started off as a strong "not buy," but the previews have brought it up to a soft "buy," but I will be waiting for reviews/looking at it myself. The mechanics are the most interesting part to me -- I can make up the weapons myself.

I suspect it'll be in line behind stuff like Complete Adventurer I never picked up before.
 

Tharen the Damned said:
A different approach was done by Monte Cook and his take on intelligent weapons: you feed them with EP and they level up and get more powers.
You can chose not give EP or to give them all EP you earn. It is in your hand.
The Item on the other hand has no difined path to level up. The (or better: you or/and the Player) can chose which abilities the item will take. One of the PCs in my Group, a Dwarf, has an intelligent Dwarven Waraxe. He devotes 25% of his EP for this Item. So far there are nor power issues.

That I like better than just having penalties with no reasoning behind them.
 

Li Shenron said:
The core idea seems to be good, but I'm skeptic about how it will be done in practice...

Agreed. It seems to be adding yet another layer of "player charecter enhancement mechanics" that are more involved then they could be.
 

Tharen the Damned said:
A different approach was done by Monte Cook and his take on intelligent weapons: you feed them with EP and they level up and get more powers.
You can chose not give EP or to give them all EP you earn. It is in your hand.
The Item on the other hand has no difined path to level up. The (or better: you or/and the Player) can chose which abilities the item will take. One of the PCs in my Group, a Dwarf, has an intelligent Dwarven Waraxe. He devotes 25% of his EP for this Item. So far there are nor power issues.
But back to the Legacy Items.
Another take on this kind of Item was done in the Midnight Campaign Setting. It is called Convenent Item. They gain powers as you gain Levels, but you do not have to "invest" penalties.
I will definetly look this book up in FLGS.

And these seem to be better alternatives. NeMoren's vault, published years back, also had an item that increased in power in charecter level. Ohh, but what you had to do to get it :eek:
 


I'm still not sure, from the preview so far, how the system fully works. I'll get it but I don't know if it'll actually get used as-is in any games until I read the rules.
 


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