"Here's basically how it works: Once a character has taken possession of an item of legacy, she must discover the secrets of its past. Each piece in the item's historical puzzle reveals a ritual to be performed by the item's wielder. As each ritual is successfully completed, the character gains a Legacy Feat that unlocks a portion of the item's powers."
As stated above, that legacy feat is a "bonus" feat.
Kamikaze Midget said:I can hear the cries of "POWER CREEP!" right now....![]()
Back cover text said:Great Heroes Demand Legendary Weapons
Some heroes find weapons of legacy, while others forge them. Unlike other magic items, a weapon of legacy gains new abilities as its wielder becomes more powerful. In the hands of a true hero, a simple greatsword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating Hammer of Witches, or the skull-shattering morningstar known as Mindsplinter.
This supplement describes nearly 50 items of legacy. Each item has its own detailed history, special wielder requirements, unique powers, and adventure seeds. Weapons of Legacy provides rules and tools that a player or DM can use to forge new items of legacy, including menus of legacy abilities. In addition, this tome offers new legacy feats, spells, a prestige class, and psionic powers for characters interested in wielding mythic weapons and other renowned items.
Whizbang Dustyboots said:Given that they're bonus feats that power up a character for, if the example is representative, not doing anything terribly difficult or making a mechanical sacrifice, I'm not sure the cries of power creep won't have an element of truth to them.
-3 to all attacks (for a weapon?! granted, it does gain +4 enhancement, which makes up for most of this. . . )
-2 to all saves (poor will save just got worse)
-2 to max hp (negligible, admittedly, to most combat classes)
permanent loss of 18 skill points (assuming you find it early and keep it). Note that since skill points cannot be gained retroactively (such as when Int increases at level 4, etc) this loss truly is permanent - even if the weapon is lost. Most combat classes already have poor skill point total.
Well, I think part of the problem is that the price feels very meta-gamey - where saves, stats and skill points are just another resource to be "spent" to gain other abilities. Perhaps for a one -off item of evil origins this makes sense from a story perspective, but I hope this example isn't representative of the mechanic overall. I mean, did King Arthur have to lose knowledge and become less skillful of a warrior because he wielded Excalibur?Kamikaze Midget said:Awww, poor babies, you mean they have to pay a price to be able to cast fireball? I think I hear a violin somewhere.....![]()