Marshall
First Post
Nightfall said:Well they can't be more PO'd then the guys that bought Arms and Equipment Guide.
I know I wasn't too happy with what was given there.
All too true.
Nightfall said:Well they can't be more PO'd then the guys that bought Arms and Equipment Guide.
I know I wasn't too happy with what was given there.
Upper_Krust said:I would suggest, on the evidence of this one example that you could easily abandon all the Personal Costs (with the exception of the ritual gp costs which make sense).
Nevertheless, I will still definately be buying the book, the personal costs are not intrusive and seem very easy to ignore.
VirgilCaine said:Considering that the "Personal Costs" aren't mentioned anywhere in the actual text, I totally missed them. Didn't see them at all and I bet that it would have been just fine if I did.
VirgilCaine said:I mean please--DC 13+Cha mod for a Fireball at 15th level?
VirgilCaine said:It's typical that WotC come out with something neat and then overprice it.
Sir Brennen said:Perhaps for a one -off item of evil origins this makes sense from a story perspective, but I hope this example isn't representative of the mechanic overall. I mean, did King Arthur have to lose knowledge and become less skillful of a warrior because he wielded Excalibur?
However, the preview kinda put me off a bit, as it seems to put forth the idea that game/story logic might have to take a back seat to mechanical balance.
GoodKingJay III said:Rather, my problem is how the cost is paid. It's going to require more bookkeeping and it appears downright awkward. As has been said a few times on this thread, there are other ways that characters can pay for legacy weapon powers. Losing attack bonus, save bonus, hit points, and skill points is just really weird. I can understand why it strikes people the wrong way.
Ace said:Anyway it is easier to just give them item early and come up with a gold value for its kewl magic powers. The players can than unlock bits as they level up and the "suggested GP per level increases
Silveras said:I would say these Weapons of Legacy are more like the Bloodline abilities, and the costs (attack penalty, save penalty, skill points lost) are similar to the effects of the Bloodline Levels ("skipped" levels, +0 BAB, +0/+0/+0 saves, +0 skill points), taken 1, 2, or 3 times depending on the strength of the bloodline.
Never played GURPS, I've never even touched a book for it, and I'm not to thrilled with the way it looks like you have to pay for the weapon in question. Nor do I think I'm the only one in that nook so what would you say to me?frankthedm said:I like it the books concept and mechanics, and if the bean counters think it is not work it because they think magic item value = G.U.R.P.S. charater points, *blank* em.
Whizbang Dustyboots said:I would be amazed if the prestige class in this book didn't burn off most of the penalties associated with the weapon in return for taking a character out of their normal progression.
Whizbang Dustyboots said:Which means (if true) players have a choice about what sort of penalty they want to deal with.
Upper_Krust said:At 20th-level the swords value is roughly 200,000 GP (or slightly over it).
However, seemingly you have to pay 55,200 GP to unlock all its powers. Also you seem to accrue penalties equal to 12 feats (or 8 feats depending on how you rate skill bonuses).
...now heres the science part, bear with me:
200,000 GP is 15th-level PC wealth. Converting that to feats (using my CR/EL system) gives us 15 feats.
Applying the 55,200 GP costs gives us essentially 14th-level PC wealth = 14 feats. If you then gain feat penalties equivalent to 8 feats (being generous and using how I rate skill bonuses) then you are left with:
15 feats -1 (GP costs), -8 (negative penalties) = +6 feats.
So the sword is probably only 2/5ths as powerful as its powers suggest, due to its penalties.
So although it might seem like you are gaining a powerful weapon, the net effect is actually pretty weak.
Also I don't understand the rationale behind giving a weapon an Attack Penalty, I mean isn't that counter productive?
I would suggest, on the evidence of this one example that you could easily abandon all the Personal Costs (with the exception of the ritual gp costs which make sense).
Nevertheless, I will still definately be buying the book, the personal costs are not intrusive and seem very easy to ignore.