D&D General Weapons should break left and right

Why should the GM call that out before the players ask about it?
If it's something the PCs know they're getting into e.g. they're intentionally travelling across a desert known to be there, calling it out makes sense.

If it's something the PCs might not realize they're in until it's too late e.g. they've just been teleported to a barren Atacama-like area that has no water within a hundred miles, then it shouldn't be called out up front.
 

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