BovD rumour control
>>Apparently the "secret project" was such because there's been a bit of a battle with executives at WotC and Hasbro, who are balking at letting the D&D folks publish the book in the first place. It is a bit too "intense" for their "rather bland tastes" and they are worried about the company's image.
So I guess first quesiton is -- is this true? <<
No, it is not true. Let me address this one issue at a time. First, the only reason it was a "secret project" is that all of our projects are secret until they are in the catalogue. I am responsible for whipping up the winds on this. About 6 months ago there was a post that Monte was working on a project but that he couldn't say anything about it yet because it was too early. I got confused on dates and thought that the next catalogue out would have the product in it so I felt free to fuel the speculation. So the whole "Monte Cook's secret project thing" is a bit out of proportion.
Second, as for "balking," Wizards is running this product through a bit more strenous review as it is the first mature product we have ever done. It's going to get a few more eyes on it, but that's true of every new line we produce.
>>Second question -- if it is, is this what folks were worried about when Hasbro bought WotC way back when? <<
Our processes for deciding on a project are no different now then they were before the buyout.
>>Third -- is such a product even really necessary? (I guess I'd have to know lots more about what's inside to know for sure.) <<
Nothing beyond the Core books is "necessary". The question is, "is it desirable"? Ultimately the consumer will determine the answer. However, the product was conceived because we recognize that our average consumer is in college, probably reads Vertigo comics and/or has a subscription to Maxim. The product is "mature" it is *not* gratitous. It deals with issues which are in a lot of games already but gives the player actual game mechanics to adjudicate the events. It deals with demons and devils as actual beings of evil that lead evil cults (not just monsters with personalities). It is intended primarily as a resource for creating adventures in which heroes can feel absolutely certain that the bad guy must go down for the good of humanity (or other race-anity).
>>Fourth -- Whose brainchild was this product, anyway? Who had to be "convinced" in order to get it even on the schedule? What were the parameters and where did they draw the line when it was in development?<<
The product was conceived by Monte Cook, although I think he was stunned when we said yes. We have learned a lot by doing this product, not the least of which is that everyone's perception of "vile" is vastly different.
One other point. Many people have asked, “will this product carry a warning?” The answer is, yes, it will. There will be a sticker on the cover that will state “mature audiences only.” This will be a peel-off sticker so you don’t need to worry about reading the book on the bus.
Anthony Valterra