Wik
First Post
So. My current group is 8th level, and they were about to head into the Feywild as of last month's session (we took a slight game detour, for various reasons). However, during today's pickup session, we were talking about the DMG 2, and I mentioned Sigil as the included city.
This led to a conversation about the wonders of Sigil. I think I mentioned that I could possibly move the campaign there in a few levels - and the group loved the idea. To the point where we realized that it would make a lot more sense if we did it now, rather than wait a few levels (if we do my feywild idea, it will easily eat up about five levels, and was planned to start my story arc).
So, the group wants Sigil + Planescape. And I'm thinking I should give it to them.
So, how is a good way to introduce PCs to Sigil? What's a fun way to do it, and a good adventure starter? I'm thinking an introduction to Sigil adventure should involve Planehopping, some of the use of Planar Doors, and weird planar-y goodness. I think I'll be using the 2e cosmology, too, but I'll steal some 4e gems (more or less play it by ear).
What are some known pitfalls of Sigil to be aware of?
Also, and this is just an idea I've been having in the last ten minutes, but I was thinking of ruining all the PCs magic items when they get in Sigil, and then really quickly re-equipping them with huge amounts of magical items in the first adventure - the idea being to catch them up to their current level, because I've been a bit slack in my rewarding of magical items, and this is a good excuse to even things out.
Ideas/Suggestions/Critiques? Experiences and simple planar adventures (ie, two or three sentences) would also be greatly appreciated.
This led to a conversation about the wonders of Sigil. I think I mentioned that I could possibly move the campaign there in a few levels - and the group loved the idea. To the point where we realized that it would make a lot more sense if we did it now, rather than wait a few levels (if we do my feywild idea, it will easily eat up about five levels, and was planned to start my story arc).
So, the group wants Sigil + Planescape. And I'm thinking I should give it to them.
So, how is a good way to introduce PCs to Sigil? What's a fun way to do it, and a good adventure starter? I'm thinking an introduction to Sigil adventure should involve Planehopping, some of the use of Planar Doors, and weird planar-y goodness. I think I'll be using the 2e cosmology, too, but I'll steal some 4e gems (more or less play it by ear).
What are some known pitfalls of Sigil to be aware of?
Also, and this is just an idea I've been having in the last ten minutes, but I was thinking of ruining all the PCs magic items when they get in Sigil, and then really quickly re-equipping them with huge amounts of magical items in the first adventure - the idea being to catch them up to their current level, because I've been a bit slack in my rewarding of magical items, and this is a good excuse to even things out.
Ideas/Suggestions/Critiques? Experiences and simple planar adventures (ie, two or three sentences) would also be greatly appreciated.