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Welcome to the Halmae (updated 2/27/07)

Been reasing ur stuff since last week.. kool, wonderful! kept me nicely occupied. Funny you had to tail off when the story was getting High Adventured... hope to read from y'all sooon. You make a great team, spyscribe... fujista... WLS... keep havin' fun!
 

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Part the Sixtieth
In which: the adventurers get a taste of the wonders, and dangers, to come.

Thatch and Dennis are on third watch, just after midnight

>click. click-click<

“You hear that?”

>c-click<

Thatch nods. He raises a torch in the direction of the sound, revealing three large, bluish lizards, clustered around the base of a tree where the party has strung up their food for the night. As he watches, blue sparks shoot between two of the lizards, crackling, and leaving glowing streaks across Thatch’s night-vision.

“What are they?” he asks.

“I don’t know. Keep an eye on them, I’ll wake the others.”

Once awake, Benedic quickly identifies the creatures: “Shocker lizards. They’ll give you a right jolt if you get close enough.”

“How close is that?” Eva asks.

“I’ve never really wanted to find out.”

“Perhaps we can… convince them to leave.” Reyu suggests.

“You want to talk to them?” Dennis is incredulous.

“I am sure it would be fascinating, but in this case it might be more prudent to simply scare them off,” she replies.

“How?”

“We could throw rocks at them,” Thatch suggests. “Works for squirrels.”

You can throw rocks at them.”

Benedic hefts a hand-sized stone. “Not at them. Into the tree. That’ll probably spook ‘em without making them mad enough to attack.”

“Probably?”

“This is the Ketkath. ‘Probably’ is as good as you’re going to get.” He hands stones to Thatch and Dennis. Reyu picks up one as well. “Okay everyone, aim high. On three. One… Two… Three!”

Stones clatter off the naked branches of the tree or thud harmlessly into the snow, but the party manages to avoid actually hitting any of the lizards. They stand for a moment on hind legs, alert and scanning, but another volley sends them skittering away from the camp.

“Well everyone, welcome to the Ketkath.”

###

Although these lands may be claimed by the Sovereignty, there is—initially—little evidence of human habitation. By Anvil’s calculations, it is less than a week until Kettenek Rising: the official beginning of Winter and the second-holiest day of the Kettenite calendar. He is a little sorry that he will not be able to observe the holy day with his brothers in Dar Pykos. However, he is aware that the Sovereignty is not called the Sovereignty of Kettenek for no reason.

One night, as the party finishes dinner around their campfire he asks Benedic what he knows of the Sovereigns.

Benedic scratches his beard thoughtfully and stretches his feet out towards the fire. “Well, I have to admit, generally when I’m in Sovereign lands, I try to have as little to do with the Sovereigns as possible.”

“Why is that?” Anvil demands.

“You’ve all seen their missionaries, right?”

Heads nod all around, except for Reyu.

“Ever try to talk to one of them?”

Thatch ducks his head. “Umm… I did once. He cornered me in the market in Dar Pykos. He was… kind of a fanatic.”

Reyu frowns. “I do not understand.”

Benedic shifts slightly to find a more comfortable position on the hard ground. “Well, here’s what I can tell you…”

Sidebar: The Sovereignty of Kettenek

Of the major nation states of the Halmae, perhaps the strangest is the Sovereignty of Kettenek. The Sovereignty is a theocracy. Most of their lands, or at least most of their known lands, lie in the Ketkath Mountains, the great, jagged range to the west of the Halmae. Sovereign missionaries claim that their domain extends far to the west, deep into the mountains, where their capital, the Most Exalted City at the Heart of the Lord’s Holy Sovereignty (or Lord’s Exalted Heart, for short), can be found.

What really makes the Sovereigns stand out among all other nations in the Halmae are their bizarre religious beliefs. Sovereign Orthodoxy holds Kettenek above all other gods, viewing him as the stern and unmovable God of Law and Justice. In fact, they believe that the other gods are merely offshoots of Kettenek, aspects of his divine might that splintered off when the world was made. When all peoples are joined in the worship of Kettenek, they believe, the splinter “godlings” will rejoin with him, and the world will be a utopia.

Needless to say, this view is not generally well received outside the Sovereignty, or by most of the party members.

Sovereign missionaries can be found throughout the Halmae, attempting to carry their message to the “unbelievers” and “heretics” who worship the other gods. The Sovereignty prefers voluntary conversion to military conquest, but they are well aware that sometimes the latter must precede the former. This outlook has led to more than a few tensions where Sovereign lands border the Empire of Ebis to the north. In the grasslands to the south, the Sovereigns have been expanding without incident, as there are few neighbors there to oppose them. However, it cannot please Sovereign leaders that the farther one gets from the interior, the more tolerant Sovereigns tend to be of the practices of the neighbors.

As the party will learn in their travels, Sovereign culture is Oriental in nature, a rigid code of honor and duty being holy in the eyes of Kettenek. They do not practice slavery per se, but rather serfdom. People’s names are Japanese in origin, with the family name first and the given name second. Place names tend to be descriptive. Outsiders call them the Ketkath Mountains. Sovereigns call them the Mountains of the Illustrious Lord’s Teeth.

A sober silence greets Benedic’s conclusion, punctuated only by the crackling fire as Thatch banks it with a couple of large logs to keep the embers going through the night.

Reyu shakes her head, but says nothing. She does not understand how people can hold beliefs that are so obviously untrue.

Finally, Lira breaks the silence. “Great,” she says, taking the holy symbol of Ehkt she wears around her neck and dropping it down her blouse. “People with two reasons to burn me at the stake.”
 

spyscribe said:
Part the Sixtieth
In which: the adventurers get a taste of the wonders, and dangers, to come.

<snip>

Reyu shakes her head, but says nothing. She does not understand how people can hold beliefs that are so obviously untrue.

<snip>

How indeed.
 

Part the Sixty-First
In which: the party enjoys the hospitality of the Sovereignty, and seeks to recompense their hosts.

After a few more days of riding, the party comes across signs of human habitation. First Eva spots a hill, terraced into farmland. Then, the party notices human peasants, working the fields. They’re oddly dressed to the eyes of the travelers, wearing wide-brimmed hats in the shape of a shallow cone. As they approach, they can also see that these workers are also obviously very poor.

Anvil rides at the head of the party, and he signals to one of the peasants. Tentatively, the man approaches, bowing deeply.

“What is your name?” Anvil demands.

“I am Kooni, Honored Justicar,” he says, almost too softly to hear, and further muffled by another deep bow.

“Whose lands are these? And speak up this time.” Anvil is completely unruffled by the man’s excessive deference.

Kooni visibly flinches, and steals a glance up towards Anvil’s face before bowing again even more deeply and replying, with a bit more volume, “My master is His Honored Lord Agasha Yosomotu, long may Kettenek preserve him in good health, and yourself and your honored companions as well, Honored Justicar.”

Anvil nods. “And you as well. Tell me, where can find Lord Yosomotu?”

Kooni looks up again and blinks rapidly in confusion before bowing this time. “Lord Agasha’s manor is to the north. If you continue on this road you cannot miss it, Honored Justicar.”

“Thank you, you may return to your duties.”

The man bows and makes his thanks before practically sprinting back to his place in the fields. The party watches him go.

“That human was terrified,” Reyu observes.

Thatch looks over at her. “Even I could tell that.”

“I wonder what kind of man this Lord Agasha is?” Eva asks.

“Well,” says Anvil, “there is only one way to find out.” He turns his horse back to the road, and begins walking north again. A somewhat subdued party follows him.

###

A few hours later, the party is met on the road by two mounted men riding south. They wear leather armor with a symbol of Kettenek as a crest. Both are armed with exotic-looking swords and small shields. They announce that they have been sent to escort the party to the household of Lord Agasha Yosomotu.

“Excellent,” Anvil replies.

Eva, Dennis, and Lira exchange more wary glances, but have little choice but to follow the guards.

Lord Agasha’s manor is a low, timber-frame building built on stone foundations. It is surrounded by rock gardens with sparsely planted ornamental trees laid out with an aesthetic very different than what one would find in the Confederacy.

The party dismounts in a courtyard, where they are met by Lord Agasha Yosomotu. Lord Agasha is remarkably spry for a man of his apparent age, but when he steps forward, the party can see that the years have conspired to slow him somewhat. His son, Agasha Hiru, probably in his forties himself, stands behind him, hovering at his father’s elbow.

“Greetings,” Lord Agasha nods to the party, “you are far from your home. May I ask what brings you to my lands?”

The party, per previous agreement, lets Anvil take point. He explains their mission to seek out the archmage of the Kuio Valley, and asks if Lord Agasha has any information on where they could find such a place.

“Ah, I regret that I cannot help you, but I would be honored if you would accept my hospitality for the evening.”

Anvil takes a quick glance over his shoulder to the rest of the group. The prospect of sleeping in a bed for the first time since they left Noran is evidently a popular one. He turns back to Lord Agasha. “The honor would be ours.”

Before they enter the house, Lord Agasha and his son stop to remove their shoes. The party does as well, although they find traveling boots take a little more effort to shed than the sandals worn by the locals. Anvil takes the opportunity of waiting for Thatch to unlace his boots to asks Lord Hiru if the household has a shrine to Kettenek, that he might make his prayers there that night.

“Of course, Justicar,” he replies. “The rest of your companions are certainly welcome to make use of it as well.”

Anvil nods. “I will tell them. Although, they usually make their own observances in their own ways.”

Hiru blinks for a moment, and casts a careful eye over the rest of the party. However, all he says is, “I see. Dinner is at seven. There will be a gong announcing it is time to gather at the table. Please be punctual.”

###

Dinner, when it comes, is a pleasant affair, although the party finds the food unfamiliar and has a little bit of difficulty learning to use chopsticks. Anvil eventually gives up entirely and eats with his fingers.

It seems that Lord Agasha was, in his day, quite the hunter, and the house is filled with mounted trophies of his various kills. Thatch is entranced.

“A few days ago, we saw these lizards,” he explains, “they were blue with these sparks that came off their heads…”

“Ah yes, shocker lizards… very dangerous prey.” Lord Agasha points to a corner where a stuffed shocker lizard crouches, as though ready to pounce. “You are lucky you were not harmed. If you could stay longer, I would take you to hunt them.”

Reyu, trying not to look at all the dead animals stuck to the walls, notices that Hiru shifts a bit when his father mentions going hunting. Thatch however, continues the conversation, oblivious. “Have you ever seen a giant squirrel?…”

###

The party is quartered that night in their own wing of the house. It is actually one great room, subdivided with sliding paper screens into two chambers with a hallway between. By the exterior door, there’s a communal washstand; the only other furnishings are the futons laid out for the party to sleep on.

Eva puts down her shoes by her bed, and surveys the chamber she shares with Lira and Reyu. Lira is already out for the night, Euro curled beside her on the pillow. Reyu is outside watching the stars.

Eva tests the bed. It’s hard. But compared to sleeping on the ground, it’s heavenly. Soon, she too is asleep and dreaming…

…dreaming that she’s home, in Dar Darine, walking along the city boulevards by the Senator’s Park, but Reyu is there, and suddenly, the ground begins to shake, and…

No, it’s not the ground that’s shaking, it’s her. It’s just before dawn, and in the grey light filtering through the walls she can see Reyu leaning over her, shaking her by the shoulder. Eva blinks groggily.

“What is it?”

“Lord Hiru wishes to speak to us.”

“Are we in trouble?” Eva asks, but Reyu is already gone.

She splashes a little cold water on her face as she emerges to join the others. Lord Hiru is there, and looks to be in a bit of a state.

“…Apparently, this bear has been killing Lord Fau Meen’s peasants for weeks, but he will do nothing. Finally, one of them came here, seeking aid, and now my father is determined to hunt the animal down himself.”

“Is he not a mighty hunter?” Anvil asks.

Hiru sighs. “My father was the greatest hunter of his generation, even before the rest of his generation admitted they were old men and left the hunting to their children. He will not admit weakness, but if he goes after this bear alone, it will surely kill him.”

“What do you wish of us?” Reyu wants to know.

“Ask him for the honor of accompanying him. Do not tell him it was my idea, and do not let him deny you.” Hiru sighs, but his eyes shine with something akin to desperation. “He will not be pleased if he senses you are an escort, but… an entourage might be acceptable.”

The party exchanges glances.

“I know you are already on a mission, but I will compensate you for your trouble. And,” he adds, “you will have my gratitude.”

Thatch looks at Hiru seriously. “I would be honored to hunt with such a warrior.” Dennis shoots him a look. “What? I really would.”

Dennis just shakes his head. “You’ve been hanging around the Justicars too long, kid.”

“You—You will go then?” Hiru asks.

Anvil nods. “We shall.”

Hiru bows. “Thank you. Quickly, you must gather your things and be ready to go before he departs. Mount your horses and we will meet you in the courtyard.” Then, as he goes he adds, “Do not let him think you are watching over him!”

Minutes later the party is mounted and waiting in the courtyard as Lord Agasha is coming out to mount his own horse. Seeing the party, he stops cold.

“What are you all doing here?” he demands. He turns back to his son, “Hiru, what is the meaning of this?”

“They wish to accompany you on the hunt, Father.” Hiru bows.

Thatch quickly adds, “A mighty hunter such as yourself, I’m sure we could all learn much from your example.” Behind him, Benedic and Reyu nod.

Lord Agasha does not seem flattered. “Could you now?” He surveys the group, eyes settling on Lira. “You don’t look like much of a hunter.”

She ducks her head. “Appearances can be deceiving.”

“They did ward off three shocker lizards,” Hiru reminds his father.

“Dealing with this bear is going to require more than throwing a few rocks,” Agasha replies acidly.

“We are certainly capable of more, if it is required.” Anvil states.

Agasha sighs darkly. “Oh, it will. Do not be mistaken.” He swings up to his horse and turns to face the party once more. “I ride hard. If you cannot keep up, I will not slow for you.”

And with that, he kicks off to a gallop. The party follows close behind.
 



Angcuru said:
I really really hate to be a critic of this story hour but...isn't janking and entire(mostly) culture a little...lazy?


Nope. It's smart DMing. Saying "It's Oriental in nature." gives your PCs an instant handle on the kind of culture they are going to meet, without bombarding them with lots of specific detail they will need to be reminded of several times during the game.

Besides, "It's Oriental in nature" doesn't need to mean a specific culture has been lifted in its entirety. I think that any Japanese, Chinese, Korean, Thai or Vietnamese readers would probably bridle at the idea that their cultures were all interchangeable!
 

In order to avoid all cultural reference, one would have to play a different game. Presumably in a made-up language.

Cultural reference is useful shorthand; this adaptation is, as always, very well done, Fajitas.

best,

Carpe
 

Angcuru said:
I really really hate to be a critic of this story hour but...isn't janking and entire(mostly) culture a little...lazy?
Were Gygax and Arneson lazy when they did it?

I liked this bit:
spyscribe said:
Anvil nods. “And you as well. Tell me, where can find Lord Yosomotu?”

Kooni looks up again and blinks rapidly in confusion before bowing this time. “Lord Agasha’s manor is to the north.
Monsters are too easy. Give the PCs an unfamiliar culture to deal with too. :)
 

Carpe DM said:
Cultural reference is useful shorthand; this adaptation is, as always, very well done, Fajitas.

Thanks for the kind words, Carpe. And my I just say that your handle keeps getting funnier every time I think about it.

The Sovereignty was, more than anything, inspired by the 3E Oriental Adventures Handbook, which I had recently picked up. I found that book incredibly inspiring; so much so, that had it been out when I first started the game, it probably would have been an Oriental Adventures campaign.

And, for anyone keeping score, we're about to segue into the first pre-published module I ran for the group: an adapted version of Dungeon 92's "The Last Hunt".

Now that's lazy. ;)
 

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