Jemal, here's my submission if you still have room. I still need to buy the mundane equipment.
Two questions if I'm in:
- Is the armor alright? I took the cost for Celestial Armor, then added the difference between in cost between +1 and +5 to account for the extra bonus and abilities.
- I'd like to take the Reach Spell feat from Defenders of the Faith, if it's ok with you. I'll swap Extend Spell out for it.
Mezek Ultarri
Male Halfling Rogue 6 / Cleric 9 of Olidammara
STR 12 +1 (14, cost 6, -2 race)
DEX 26 (22) +8 (18, cost 16, +2 race, +1 4th, +1 8th)
CON 14 +2 (14, cost 6)
INT 14 +2 (14, cost 6)
WIS 17 +3 (16, cost 10, +1 12th)
CHA 14 +2 (14, cost 6)
XP: 108,770
Next Level: 120,000
Hit Dice: 6d6 + 9d8 + 30
Hit Points: 112
BAB: +10/+5 ( +4 rogue, +6 cleric )
Melee: +12/+7 ( +1 str, +1 size )
Ranged: +19/+14 ( +8 dex, +1 size )
Modifiers: +1 race with thrown weapons
One +2 Keen Dagger
+21/+16 1d4+3 15-20/x2 melee piercing
Two +2 Keen Daggers
+19/+19/+14 1d4+3 15-20/x2 melee piercing
Thrown +2 Keen Dagger
+22/+17 1d4+3 15-20/x2 10’ piercing
AC: 29 ( +8 armor, +2 ring, +8 dex, +1 size ); 29 flatfooted; 19 touch
Armor Worn: Silent Shadow Celestial Armor +3 (chainmail +3, light armor)
FORT: +12 ( +2 rogue, +6 cleric, +2 con, +1 race, +1 cloak )
REFL: +18 ( +5 rogue, +3 cleric, +8 dex, +1 race, +1 cloak )
WILL: +13 ( +2 rogue, +6 cleric, +3 wis, +1 race, +1 cloak )
Modifiers: +2 morale vs. fear
Speed: 30’
Feats
Ambidexterity (1st)
Weapon Finesse – Dagger (3rd)
Two-Weapon Fighting (6th)
Extend Spell (9th)
Craft Wand (12th)
Improved Critical – Dagger (15th)
Skills
Rogue (8+2)x4 + (8+2)x5 = 90; Cleric (2+2)x9=36
Skill, ability, total (rogue ranks, cleric ranks, misc modifiers)
Balance dex +7 (1, 0, -2 armor)
Bluff cha +10 (8, 0)
Climb str +6 (5, 0, +2 race, -2 armor)
Concentration con +12 (0, 10)
Decipher Script int +5 (3, 0)
Diplomacy cha +9 (0, 5, +2 synergy)
Disable Device int +15 (13, 0)
Gather Info. cha +5 (3, 0)
Heal wis +8 (0, 5)
Hide dex +30 (10, 0, +4 size, +10 circum., -2 armor)
Jump str +15 (4, 0, +2 race, +10 comp., -2 armor)
Knowledge int
- Geography +5 (0, 6)
- Religion +7 (0, 5)
Listen wis +10 (5, 0 +2 race)
Move Silently dex +30 (12, 0, +2 race, +10 circum., -2 armor)
Open Lock dex +15 (7, 0)
Perform cha
- Comedy +4 (2, 0)
- Flute +4 (2, 0)
Search int +15 (13, 0)
Sense Motive wis +5 (2, 0)
Spellcraft int +7 (0, 5)
Spot wis +8 (0, 0 +5 circum.)
Languages
Common, Halfling, Gnome, Goblin
Race & Class Abilities
Turn Undead 5 times/day
Reroll once per day (Luck Domain)
Bluff, Disguise, & Hide are always class skills (Trickery Domain)
Spontaneous Cure
Sneak Attack +3d6
Evasion
Uncanny Dodge (Dex bonus to AC, can’t be flanked)
Spells
0th 6 DC 13
1st 5+1 DC 14
2nd 5+1 DC 15
3rd 4+1 DC 16
4th 2+1 DC 17
5th 1+1 DC 18
Items
160,000 (total cost 159,579)
Celestial Armor 49,300 +8, max dex +8, armor check -2, fly 1/day
- silent, shadow, +3 +10 hide, +10 move silently
+2 Keen Dagger 18,302
+2 Keen Dagger 18,302
Gloves of Dexterity +4 16,000
Ring of Invisibility 20,000
Boots of Striding… 2,500
Incense of Meditation 9,800 (2 uses)
Ring of Protection +2 8,000
Wand of Cure Light 1,875, 150xp caster level 5
Wand of Bull’s Strength 6,750, 540xp caster level 9
Cure Moderate 6,750, 540xp caster level 9
Cloak of Resistance +1 1,000
Eyes of the Eagle 1,000 +5 circum. spot