• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Welcome to the world of Beta

History:
when he was young his family exiled him from the home because he would not go the way of the mage. he travled the wourld in search of a sociaty where he would be accepted. soon he stumbled onto the Heironeous order of Monks where he spent the next 5 years in traning. after the five years he was alowed to leave to comtinue his traning in the wild where he could be alone and undesterbed.
 

log in or register to remove this ad




Jemal said:
As to anyone else, that's 3 so far, and 1 guy I know IRL has his character done and approved, so that spots saved. I'ld like 1 or 2 more, then we're good to go. So far the characters are:
Sorceror, Monk, Paladin, Bard/ArcArch
looks like you got most bases covered, although a cleric and a rogue would round it off nicely, if anyones been looking to play a high level one.

Sorry for the delay but I have tests next week and got to study a bit more than planned. Sincerely, I already play clerics and rogues in other games, and was hoping to play and old ranger/barbarian concept I really like. But I can fill in any position you guys feel it's most needed. Jemal would you allow Tamer of Beasts PrC from Masters of the Wild? While you answer I'll try to make two alternate versions of my char.

edit: Is this homebrew world the same of Intigue in Candara?
 
Last edited:

Amulette's Bio

“So Ya Wanna know somthin about lil old me?” Amulette said, her long strawberry red hair blowing in a breeze that only she could feel. “Well I grew up in Sunnydale, a small Halfling community deep in the heart of the <?> empire. I had a normal life until my 30th birthday when I started to move things with my mind. Mam and Pap got real skairt and sent me to the cleric for an exorcism. While I was at the church I met a Gnome named Frazzle the wonderos. He realized my magical potential and started to train me. By the time my parents saw me next I was a grown woman and also an accomplished Sorceress. They didn’t like the new me and threw me out of the house.”
Amy looks like she will cry at first and then composes herself. “So I went back to the Church wondering what I should do and wound up getting involved thwarting a plot to take over the church. The friends I met during that time were the best I could have asked for, but like all things change was on the way. Trisdon the paladin and Elmyra the cleric of Kord got married and settled down and the group just parted after that. So I’ve been wandering around looking for a new set of friends and more reasons for my parents to disapprove of me.”
Amulette is the height of fashion as long as it shows as much skin as possible. She has a ring that keeps her protected from cold so she typically wears sandals and what amounts to a string bikini under her robe of blending.
 
Last edited:

1. I'll check on Tamer of Beasts, and get back to you

2. No it's not the same world as Intrigue in Candara, although there are a few similarities. Intrigue was something I whipped up for PbP, while Beta has been a working project since 2nd Edition. Actually, 2 of the players (I won't say which 2) were in the party when it was a RL game.

3. As to the bad-ass Instrument, I Might just do that.
 

Gloom, Male Elf Ranger/Barbarian or Ranger/Tamer of Beasts

Gloom is an elf. But he hates elves. Everyone knows that magic and pregnant women don't go along quite well. People say that if you use magic while your pregnant, the soul of the newborn could be replaced with a demon's one. When Gloom was born, his mother surely thought he was a demon. He had those red glowing eyes, and those strange black marks all over his body. She didn't kill him anyway, she left him in the woods to be killed by beasts.
A half-elven ranger came by and found this strange child. Since he wasn't so superstitious as the other elves, and he and his wife couldn't have children, he brought him home and kept him as his own son. Gloom grew up to be an outcast in his village. The other children's mothers wouldn't let them play with him, and they found every way to be cruel with him because noone of the adults cared. The worst one was his teacher. He was really convinced the little boy was harboring a demon's soul and frequently tried to talk the mob into lynching him.
On the contrary, his step-parents really loved him, his father taught him the ways of the forest, and his mother, a former bard, sang for him and told him the strange stories she learned around the world. The sad thing about an elf adopted by half-elves is that soon enough he will outlive them. His mother got carried away by a very harsh winter, and he and his father remained alone.
One day the news of a raiding orc band arrived in the village. the villagers, frightened, formed a band to intercept the orc. Gloom's father was part of it, as well as the teacher, the best versed in the magic arts. Gloom wanted to go and help his old father, but couldn't because of the teacher's opposition. The band went into the woods...and only the mage came back. Gloom rushed into the forests and found his father badly wounded surrounded by orc corpses. He lived long enough to tell him the teacher escaped in fear as soon as they saw the orcs, revealing their presence, and to ask him not to hate the other villagers, and not to become the monster they believed he was.
Gloom came back to the village in the night. he went to the teacher's house, dragged him out in the street, told everyone the truth, pointed one of his father's sword at his throat, and told him "If I really was the demon you think I am, you'd already be dead. Be careful when you see red eyes in the night. I may be watching you." Then he came back to the house that was all that remained of the only people he loved, grabbed all he wanted to keep, and set it on fire. Then he went to the forest, never to return to his village.
Thank to his stepfather he knew very well how to survive in the wilderness, and he did so for many years. He saved a little raven fallen from his nest, and it grew up to be his most faithful companion. Be became a legend among the travelers, a strange ghost that emerged from the forest to help people in need and disappered without saying a word, and a nightmare among brigands and monsters, especially orcs.
Recently he helped a party of adventurers fight an druid turned evil that was harassing several cities and destroying the forest in his way, so the party cleric got his father's swords enchanted. When he finally faced his foe, the druid looked at him with surprise and said "The Abomination is still alive! Then she lied to us!". Unfortunately the villain managed to escape, leaving many questions unanswered.

OOC: I need a little ruling: I'd like his mutation to give him a penalty on charisma based skills (of just to charisma) when dealing with humanoids, in exchange with for some strange ability (darkvision?). Maybe instead of getting a special item I could get strange "racial" abilities?
 
Last edited:

Hmm, I'll like to see if Corlon can use QttE as well at high levels as at low levels. At high levels it's easier to Improved Invis and stuff, giving you the sneak attacks anyway, but at low levels, when he naturally has only 1 attack anyway and no quick hah-you've-got-no-dex-to-AC method, he kills with that feat.
 
Last edited:

Jemal, here's my submission if you still have room. I still need to buy the mundane equipment.

Two questions if I'm in:
- Is the armor alright? I took the cost for Celestial Armor, then added the difference between in cost between +1 and +5 to account for the extra bonus and abilities.
- I'd like to take the Reach Spell feat from Defenders of the Faith, if it's ok with you. I'll swap Extend Spell out for it.


Mezek Ultarri
Male Halfling Rogue 6 / Cleric 9 of Olidammara

STR 12 +1 (14, cost 6, -2 race)
DEX 26 (22) +8 (18, cost 16, +2 race, +1 4th, +1 8th)
CON 14 +2 (14, cost 6)
INT 14 +2 (14, cost 6)
WIS 17 +3 (16, cost 10, +1 12th)
CHA 14 +2 (14, cost 6)

XP: 108,770
Next Level: 120,000

Hit Dice: 6d6 + 9d8 + 30
Hit Points: 112

BAB: +10/+5 ( +4 rogue, +6 cleric )
Melee: +12/+7 ( +1 str, +1 size )
Ranged: +19/+14 ( +8 dex, +1 size )
Modifiers: +1 race with thrown weapons

One +2 Keen Dagger
+21/+16 1d4+3 15-20/x2 melee piercing

Two +2 Keen Daggers
+19/+19/+14 1d4+3 15-20/x2 melee piercing

Thrown +2 Keen Dagger
+22/+17 1d4+3 15-20/x2 10’ piercing

AC: 29 ( +8 armor, +2 ring, +8 dex, +1 size ); 29 flatfooted; 19 touch
Armor Worn: Silent Shadow Celestial Armor +3 (chainmail +3, light armor)

FORT: +12 ( +2 rogue, +6 cleric, +2 con, +1 race, +1 cloak )
REFL: +18 ( +5 rogue, +3 cleric, +8 dex, +1 race, +1 cloak )
WILL: +13 ( +2 rogue, +6 cleric, +3 wis, +1 race, +1 cloak )
Modifiers: +2 morale vs. fear

Speed: 30’

Feats
Ambidexterity (1st)
Weapon Finesse – Dagger (3rd)
Two-Weapon Fighting (6th)
Extend Spell (9th)
Craft Wand (12th)
Improved Critical – Dagger (15th)

Skills
Rogue (8+2)x4 + (8+2)x5 = 90; Cleric (2+2)x9=36
Skill, ability, total (rogue ranks, cleric ranks, misc modifiers)
Balance dex +7 (1, 0, -2 armor)
Bluff cha +10 (8, 0)
Climb str +6 (5, 0, +2 race, -2 armor)
Concentration con +12 (0, 10)
Decipher Script int +5 (3, 0)
Diplomacy cha +9 (0, 5, +2 synergy)
Disable Device int +15 (13, 0)
Gather Info. cha +5 (3, 0)
Heal wis +8 (0, 5)
Hide dex +30 (10, 0, +4 size, +10 circum., -2 armor)
Jump str +15 (4, 0, +2 race, +10 comp., -2 armor)
Knowledge int
- Geography +5 (0, 6)
- Religion +7 (0, 5)
Listen wis +10 (5, 0 +2 race)
Move Silently dex +30 (12, 0, +2 race, +10 circum., -2 armor)
Open Lock dex +15 (7, 0)
Perform cha
- Comedy +4 (2, 0)
- Flute +4 (2, 0)
Search int +15 (13, 0)
Sense Motive wis +5 (2, 0)
Spellcraft int +7 (0, 5)
Spot wis +8 (0, 0 +5 circum.)

Languages
Common, Halfling, Gnome, Goblin

Race & Class Abilities
Turn Undead 5 times/day
Reroll once per day (Luck Domain)
Bluff, Disguise, & Hide are always class skills (Trickery Domain)
Spontaneous Cure
Sneak Attack +3d6
Evasion
Uncanny Dodge (Dex bonus to AC, can’t be flanked)

Spells
0th 6 DC 13
1st 5+1 DC 14
2nd 5+1 DC 15
3rd 4+1 DC 16
4th 2+1 DC 17
5th 1+1 DC 18

Items
160,000 (total cost 159,579)

Celestial Armor 49,300 +8, max dex +8, armor check -2, fly 1/day
- silent, shadow, +3 +10 hide, +10 move silently

+2 Keen Dagger 18,302
+2 Keen Dagger 18,302

Gloves of Dexterity +4 16,000
Ring of Invisibility 20,000
Boots of Striding… 2,500
Incense of Meditation 9,800 (2 uses)
Ring of Protection +2 8,000
Wand of Cure Light 1,875, 150xp caster level 5
Wand of Bull’s Strength 6,750, 540xp caster level 9
Cure Moderate 6,750, 540xp caster level 9
Cloak of Resistance +1 1,000
Eyes of the Eagle 1,000 +5 circum. spot
 

Into the Woods

Remove ads

Top