Gloom
Elven Ranger 7 Tamer of beasts 8
STR 16 +1 +1 +4 22
DEX 16 +2 +4 22
CON 16 -2 +1 15
INT 14
WIS 16
CHA 12
Saves For Ref Will
Base +11 +8 +4
Stats +2 +6 +3
Magic +4 +4 +4
Total +17 +18 +11
BAB +13/+8/+3
Melee +21/+21/+16/+16/+11 1d6+9/1d6+6 17-20 x2
Speed 60' (30’ doubled by boots)
Initiative +6
HP 114
AC 29 (+6 dex +5 armor +4 armor bonus +2 deflection +2 natural)
Spells
Spell level 1 2 3 4
Spell per day 2 1 - -
DC save 13 14
1st favored enemy: Orcs +2
2nd favored enemy: Giants +1
Feats
Track
Ambidexterity
Two-Weapon Fighting
-Alertness
-Run
-Skill Focus (Animal Empathy)
-Weapon Focus (Short Sword)
-Improved Two-Weapon Fighting
-Improved Critical (Short Sword)
Skills stat ranks race syn/ft item total
Animal Empathy (Cha) 1 18 2 21
Climb (Str) 6 10 16
Craft (Leatherworking) (Int) 2 2 4
Handle Animal (Cha) 1 13 2 16
Heal (Wis) 3 1 2 2 8
Hide (Dex) 6 4 10 20
Knowledge (nature) (Int) 2 8 10
Listen (Wis) 3 15 2 2 22
Move Silently (Dex) 6 4 10 20
Profession (Herbalist) (Wis) 3 5 8
Ride (Dex) 6 2 8
Search (Int) 2 6 2 10
Spot (Wis) 3 14 2 2 5 26
Swim (Str) 6 10 16
Wilderness Lore (Wis) 3 18 21
Tamer Special Abilities
1 st Animal mastery
2nd Empathic link
3 rd Blood bond
4th Animal senses (hearing, smell), speak with master
5th Beast mastery
6th Natural armor +4, share saving throws
7th Animal senses (vision), Int 10, share spells
8th Command creatures of kind
Elven Special Abilities
Immunity to magic sleep spells and effects.
+2 racial saving throw bonus against Enchantment spells or effects.
Low-light Vision
Languages: Common, Elven, Orc, Sylvan
Magical Equipment
2 Adamantine Short Sword +3 42,620 gp
Mithral Shadow Breastplate +4 29,350 gp
Cloak of Resistance +4 16,000 gp
Belt of Giant Strenght +4 16,000 gp
Bracers of Dexterity +4 16,000 gp
Ring of Animal Friendship 9,500 gp
Amulet of Natural Armor +2 8,000 gp
Ring of Protection +2 8,000 gp
Gloves of Swimming and Climbing 6,000 gp
Boots of Elvenkind and Striding 6,000 gp
Eyes of the Eagle 1,000 gp
Wand of Cure Light Wounds 750 gp
Potion of Delay Poison 300 gp
Potion of Cure Moderate Wounds 300 gp
Mundane Equipment
Antitoxin (one vial)
Healer's kit
Backpack
Blanket, winter
Flint and steel
Rations, trail (one day)
Waterskin
Maximum Total Animal Companions HD: 7+16+12=35
Medium Adventuring Animal Companions HD: 17.5
Dunkel Raven
Tiny Animal
Hit Dice: 1/4 d8+2 - 4 hp
Initiative: +4 (Dex)
Speed: 10 ft., fly 40 ft. (average)
AC: 22 (+2 size, +4 Dex, +6 natural)
Attacks: Claws +6 melee
Damage: Claws 1d2-5
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Qual: -
Saves: Fort +13, Ref +12, Will +7
Abilities: Str 1, Dex 19, Con 14,
Int 10, Wis 17, Cha 7
Skills: Listen +7, Spot +7
Feats: Weapon Finesse (claws)
Terrain: Any forest, hill, plains, and mountains
Organization: Solitary
Challenge Rate: 1/6
Treasure: None
Alignment: Always neutral
Advancement: -
Huine Legendary Wolf
Medium-Size Animal
Hit Dice : 14d8+98 - 164 hp
Initiative : +10 (Dex)
Speed: 60 ft.
AC: 29 (+10 Dex, +9 natural)
Attacks: Bite +20 melee
Damage: Bite 2d6 +12
Face/Reach : 5 ft . by 5 ft ./5 ft .
Special Attacks: Trip
Special Qual: Scent
Saves: Fort +18, Ref +19, Will +8
Abilities: Str 27, Dex 30, Con 25,
Int 10, Wis 18, Cha 10
Skills : Hide +14, Listen +12,
Move Silently +13, Spot +12,
Wilderness Lore +6*
Feats: Weapon Finesse (bite)
Climate/Terrain: Any forest, hill, mountain,
plain, and underground
Organization : Solitary or herd (5-8)
Challenge Rate: 7
Treasure: None
Alignment: Always neutral
Advancement: 15-30 HD (Medium-size)