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Lichtenhart said:
Just a random thought: Starting equipment for 15th level pcs should be around 200,000 gp. When you raised the starting level, did you forget to raise starting money, or it's your choice?

I'll second that! =) Anything for more money!

hehehehe........
 

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Code:
Gloom
Elven Ranger 7 Tamer of beasts 8

STR	16      +1 +1 +4	22
DEX	16	+2 +4		22
CON	16	-2 +1		15
INT	14	
WIS	16
CHA	12

Saves	For	Ref	Will
Base	+11	+8	+4
Stats	+2	+6	+3
Magic	+4	+4	+4
Total	+17	+18	+11

BAB	+13/+8/+3	
Melee	+21/+21/+16/+16/+11 1d6+9/1d6+6  17-20 x2

Speed		60' (30’ doubled by boots)
Initiative	+6
HP 		114
AC  		29 (+6 dex +5 armor +4 armor bonus +2 deflection +2 natural)

Spells
Spell level 	1	2	3	4
Spell per day	2	1	-	-
DC save		13	14

1st favored enemy: Orcs +2
2nd favored enemy: Giants +1

Feats
Track
Ambidexterity
Two-Weapon Fighting
-Alertness
-Run
-Skill Focus (Animal Empathy)
-Weapon Focus (Short Sword)
-Improved Two-Weapon Fighting
-Improved Critical (Short Sword)

Skills				stat	ranks	race	syn/ft	item	total
Animal Empathy (Cha)		1	18		2		21
Climb (Str)			6				10	16
Craft (Leatherworking) (Int)	2	2				4
Handle Animal (Cha)		1	13		2		16
Heal (Wis)			3	1		2	2	8
Hide (Dex)			6	4			10	20
Knowledge (nature) (Int)	2	8				10
Listen (Wis)			3	15	2	2		22
Move Silently (Dex)		6	4			10	20
Profession (Herbalist) (Wis)	3	5				8
Ride (Dex)			6			2		8
Search (Int)			2	6	2			10
Spot (Wis)			3	14	2	2	5	26
Swim (Str)			6				10	16
Wilderness Lore (Wis)		3	18				21

Tamer Special Abilities
1 st Animal mastery
2nd Empathic link
3 rd Blood bond
4th Animal senses (hearing, smell), speak with master
5th Beast mastery
6th Natural armor +4, share saving throws
7th Animal senses (vision), Int 10, share spells
8th Command creatures of kind

Elven Special Abilities
Immunity to magic sleep spells and effects. 
+2 racial saving throw bonus against Enchantment spells or effects. 
Low-light Vision

Languages: Common, Elven, Orc, Sylvan

Magical Equipment
2 Adamantine Short Sword +3	42,620 gp
Mithral Shadow Breastplate +4	29,350 gp
Cloak of Resistance +4		16,000 gp
Belt of Giant Strenght +4	16,000 gp
Bracers of Dexterity +4		16,000 gp
Ring of Animal Friendship	 9,500 gp
Amulet of Natural Armor +2	 8,000 gp
Ring of Protection +2		 8,000 gp
Gloves of Swimming and Climbing	 6,000 gp
Boots of Elvenkind and Striding	 6,000 gp
Eyes of the Eagle		 1,000 gp
Wand of Cure Light Wounds	    750 gp
Potion of Delay Poison		    300 gp
Potion of Cure Moderate Wounds	    300 gp

Mundane Equipment 		 
Antitoxin (one vial)
Healer's kit
Backpack
Blanket, winter
Flint and steel
Rations, trail (one day)
Waterskin


Maximum Total Animal Companions HD: 7+16+12=35
Medium Adventuring Animal Companions HD: 17.5

Dunkel 		Raven
		Tiny Animal
Hit Dice:	1/4 d8+2 - 4 hp
Initiative:	+4 (Dex)
Speed:		10 ft., fly 40 ft. (average)
AC: 		22 (+2 size, +4 Dex, +6 natural)
Attacks:	Claws +6 melee
Damage: 	Claws 1d2-5
Face/Reach:	2 1/2 ft. by 2 1/2 ft./0 ft.
Special Qual:	-
Saves: 		Fort +13, Ref +12, Will +7
Abilities: 	Str 1, Dex 19, Con 14,	
		Int 10, Wis 17, Cha 7
Skills:		Listen +7, Spot +7
Feats:		Weapon Finesse (claws)
Terrain:	Any forest, hill, plains, and mountains
Organization: 	Solitary
Challenge Rate:	1/6
Treasure: 	None
Alignment: 	Always neutral
Advancement:	-


Huine		Legendary Wolf
		Medium-Size Animal
Hit Dice :	14d8+98 - 164 hp
Initiative :	+10 (Dex)
Speed:		60 ft.
AC:		29 (+10 Dex, +9 natural)
Attacks:	Bite +20 melee
Damage:		Bite 2d6 +12
Face/Reach :	5 ft . by 5 ft ./5 ft .
Special Attacks: Trip
Special Qual:	Scent
Saves:		Fort +18, Ref +19, Will +8
Abilities:	Str 27, Dex 30, Con 25,
		Int 10, Wis 18, Cha 10
Skills :	Hide +14, Listen +12,
		Move Silently +13, Spot +12,
		Wilderness Lore +6*
Feats:		Weapon Finesse (bite)
Climate/Terrain: Any forest, hill, mountain,
		plain, and underground
Organization :	Solitary or herd (5-8)
Challenge Rate:	7
Treasure:	None
Alignment:	Always neutral
Advancement:	15-30 HD (Medium-size)
 
Last edited:

Lichtenhart said:
Gloom
Elven Ranger 7 Tamer of beasts 8

STR 16 +1 +1 +4 22
DEX 16 +2 18
CON 16 -2 +1 15
INT 14
WIS 16
CHA 12

Saves For Ref Will
Base +11 +8 +4
Stats +2 +4 +3
Magic +4 +4 +4
Total +17 +16 +11

BAB +13/+8/+3
Melee +17/+17/+12/+12/+7 1d6+10/1d6+7 19-20 x2
Ranged +18/+13/+8 1d8+4 20 x3

Speed 30'
Initiative +4

Spells
Spell level 1 2 3 4
Spell per day 2 1 - -
DC save 13 14

1st favored enemy: Orcs +2
2nd favored enemy: Giants +1

Feats
Track
Ambidexterity
Two-Weapon Fighting
-Point Blank Shot
-Weapon Focus (Short Sword)
-Skill Focus (Animal Empathy)
-Far shot
-Improved Two-Weapon Fighting
-Precise Shot

Skills stat ranks race syn/feat item total
Animal Empathy (Cha, exclusive skill) 1 17 2 20
Climb (Str) 6 10 16
Craft (Bowmaking) (Int) 2 2 4
Handle Animal (Cha) 1 12 2 15
Heal (Wis) 3 1 2 2 8
Hide (Dex) 4 8 10 22
Knowledge (nature) (Int) 2 8 10
Listen (Wis) 3 13 2 18
Move Silently (Dex) 4 8 10 22
Profession (Herbalist) (Wis) 3 5 8
Ride (Dex) 4 2 6
Search (Int) 2 6 2 10
Spot (Wis) 3 13 2 5 23
Swim (Str) 6 10 16
Wilderness Lore (Wis) 3 15 18

Tamer Special Abilities
1 st Animal mastery
2nd Empathic link
3 rd Blood bond
4th Animal senses (hearing, smell), speak with master
5th Beast mastery
6th Natural armor +4, share saving throws
7th Animal senses (vision), Int 10, share spells
8th Command creatures of kind

Elven Special Abilities
Immunity to magic sleep spells and effects.
+2 racial saving throw bonus against Enchantment spells or effects.
Low-light Vision

Languages: Common, Elven, Orc, Sylvan

Magical Equipment
2 Adamantine Short Sword +4 70,620 gp
Mithral Shadow Breastplate +4 29,350 gp
Cloak of Resistance +4 16,000 gp
Belt of Giant Strenght +4 16,000 gp
Ring of Animal Friendship 9,500 gp
Gloves of Swimming and Climbing 6,000 gp
Boots of Elvenkind 2,000 gp
Quiver of Ehlonna 1,800 gp
Eyes of the Eagle 1,000 gp

Mundane Equipment 7730 gp
Healer's kit

pretty cool, what types of animals are you getting?

It'd be cooler if you were a druid, then you could really max out on animals :D
 

well im sorry but im just commenting on his coment about the other cleric that we have in our other campain. the ha ha was on jemal cleric not this one in the game.
 
Last edited:


clerification:

we have this wourld started in real life and we have one cleric the is a hafling. hense the comment that jemal made about the hafling cleric. i somehow insulted the cleric or somebody thought i insulted the cleric so i was just clarifying.

also if i make refernce to "our" cleric or "our" campain, it has noting to do with this campain.

better or do you need more inlitment.
 

Gloom
Elven Ranger 7 Tamer of beasts 8

STR 16 +1 +1 +4 22
DEX 16 +2 18
CON 16 -2 +1 15
INT 14
WIS 16
CHA 12

Saves For Ref Will
Base +11 +8 +4
Stats +2 +4 +3
Magic +4 +4 +4
Total +17 +16 +11

BAB +13/+8/+3
Melee +17/+17/+12/+12/+7 1d6+10/1d6+7 19-20 x2
Ranged +18/+13/+8 1d8+4 20 x3

Speed 30'
Initiative +4
HP 114

sorry to comment but what is your AC????
 

Sulli said:
clerification:

we have this wourld started in real life and we have one cleric the is a hafling. hense the comment that jemal made about the hafling cleric. i somehow insulted the cleric or somebody thought i insulted the cleric so i was just clarifying.

also if i make refernce to "our" cleric or "our" campain, it has noting to do with this campain.

better or do you need more inlitment.

Sorry to ruffle feathers. I was just playing Amulette. She will be fiercely protective of any little people in the group.
 

I knew I was forgetting something...

I'm still working on animals. I'll surely have a raven, then probably a bat or something with tremorsense.
I have yet to decide the melee guy, maybe a griffon or a dire bear. Or would you prefer a bulette? :)
 

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