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Welp, We can chalk up one success for a WOTC Basic D&D set

As for good low-level adventures I have been running some things for IronPup already and I just tend to steal from all sorts of places. I've run Masters of the Fallen Fortress, stolen bits and parts from the early stages of Kingmaker and such. It is pretty easy to string together a reasonable set of adventures for the younger crowd.

Good times!

I'm not familiar with those titles, are they both Pathfinder Adventure paths? I'm thinking of picking up some low level stand alones from Paizo. I have Crypt of the Everflame, and love that one, and I saw they had some older 3.5 low level standalones as well. I'll also pick up The Sunless Citadel (again- I sold it years ago), as its one of the few WOTC adventures that I enjoyed.
 

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I'm not familiar with those titles, are they both Pathfinder Adventure paths? I'm thinking of picking up some low level stand alones from Paizo. I have Crypt of the Everflame, and love that one, and I saw they had some older 3.5 low level standalones as well. I'll also pick up The Sunless Citadel (again- I sold it years ago), as its one of the few WOTC adventures that I enjoyed.

Master of the Fallen Fortress was the Free RPG Day mod from the year before last. It is available for free download from the Paizo site.

Kingmaker is an AP. In the first mod for that AP there were a couple of mini-dungeons that worked well as short, lowlevel encounters.

I have heard good things about Crypt of the Everflame. Sunless Citadel is always fun. Very fond of that one as well!
 

Happy to report that the second session went as well as the first. My son needed a bit of reminding how some of the rules worked , and what each party member is best at doing, but he is starting to get it.

*please note that while many names and themes I mention may seem cliche to us, myself included, this is ALL new to my boy and he is enjoying the hell out of it.

Some highlights of the second (much longer) session:

The Illusory Black Dragon (a Kobold) was taken out after Regdar went down from it's Acid spray. After gathering their wits, and joyful of Redgar surviving the party moved further into the ruins of the Alchemist's Lab, finding some trinkets and a tough fight with some Skeletons ensued.

HERE is where I noticed a major problem with the Black Box set. THERE ARE NO RULES FOR CLERICS TURNING UNDEAD. AS I had described this ability in my re-iteration of roles at the strat of the session, my son wanted to use it- nothing on the character sheet, nothing on the rulebook- I was a bit iffy on details as I had not run 3.x since 2003-ish and no longer owned the rulebooks. I grabbed my copy of the Pathfinder core rules, and proceeded to make a quick ruling using channeling positive energy. My son however likes Eberk to get into the fray, and quickly changed his mind, which was a good idea, as the DR of the Skeletons were giving Redgar and Lidda fits. The warhammer showed it's value as boney arms, legs, and heads were taken off. Eberk was down to one hit point, no healing was available/left, and the party decided to head back to the town of Gildenrift (a name that popped into my head when my son asked - its from the 2.0 Core Rules CD intro movie) instead of risking a nights rest in the Dungeon.

Having returned the Barron's stolen ring previously, the party was enjoying a free weeks stay at the Green Griffin Inn, and after some rest headed off to the local trading post to sell some of the trinkets. Some roleplay ensued here as he haggled over the price of some fine bowls/dishes, and he was advised to visit the town mage in his tower at the edge of town to go about indentifying/selling the alchemical powders and liquids they found. Again a name just blurted out, and off the party went to seek out Elminster (gah!!!). A few more gold coins were had, and back off to the ruined lab up in the hills they went.

A wandering pair of Orcs caught the party off guard in a previously cleared room, and a hellatious fight ensued with plenty of extremely high, and extremely low dice rolling on my part as well as my sons. Eberk again went down to one HP, and Regdar, trying to save the Dwarf, risked limb and life taking an AOO to put himself into a better position to protect his friend. Regdar was pummeled twice by stout Falchion blades,and himself nearly killed, but with a mighty swing of his Greatsword, backed up by a Magic Missle from Aramil, the Orcs went down.

After a bathroom break for us kids, and the casting of a Cure Light Wounds, and the reading of a scroll of the same, the party explored it's way into a muchroom/spore cavern. Again wisdom did not win over with my son and Lidda immediately went over to search the sole blue colored spoor patch which loosed it's poisonous surprise. Fortunately the saving throw roll was high and the party retreated to the last room, and off in the opposite direction.

After taking several minutes and making lots of noise to bust down a stuck door, Lidda used her move silently to cross a large open area by herself and listen at one of two sets of double doors in this new room. The sound of the other double doors slamming open against the wall, and the shrieking yips of 4 Kobolds (a tough sound effect to make!) running out to slaughter the halfling made my son jump again in his seat.

At this point again, I called it a session despite desperate pleas to continue :D

We discussed the session, I gave him some pointers, and he gloated/bragged about a couple of battles where he "PWNED" the Orcs and Skeletons. :lol: I reminded him of how poorly he had rolled at times, and he better hope his luck turns around! He agreed that the randomness of the dice did make the game exciting, even when he was really worried about the consequences of a poor roll.

Though the gameplay/adventure has been very basic/cliche, I'm having far more fun running such a game with my boy, than I do a "full fledged" game with Adults :D It's a blast to get back to the roots of the game, and play adventures very similar in scope to the adventures I first played in back in 1977/78.
 
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HERE is where I noticed a major problem with the Black Box set. THERE ARE NO RULES FOR CLERICS TURNING UNDEAD. AS I had described this ability in my re-iteration of roles at the strat of the session, my son wanted to use it- nothing on the character sheet, nothing on the rulebook- I was a bit iffy on details as I had not run 3.x since 2003-ish and no longer owned the rulebooks.
If you run into this sort of hassle in future sessions, and you have a Internet-connected device handy, the Hypertext d20 SRD is your friend.

And thanks for the write-up -- it was great fun to read :D
 

If you run into this sort of hassle in future sessions, and you have a Internet-connected device handy, the Hypertext d20 SRD is your friend.

Ahh yeah, thank you, but I'm one of those old school grognards: just books at the table for me :) The computer is downstairs, but as I'll eventually be converting over full to PF (beginner box) with him, it was quick/easy for me to grab the PF core book out of the next room, and I figured better than teaching him (what I remember) of 3.x's more fiddly turning.

At any rate-being that historically this is likely THE most popular special ability of the Cleric, I was really surprised it was not the in the "Advanced Rulebook" that came with the game!????

And thanks for the write-up -- it was great fun to read :D

My pleasure- I'm glad some others are enjoying it! I certainly have a renewed love for the game (playing has been sparse in recent years). I feel like a kid again myself! And it's sparked an interest/appreciation in the 3.x rules (and PF as well) I had gave up on many moons ago.

Lessee...now my daughter is 2 months old...wonder when I can grab the next iteration of Basic Set/Beginner Box for her??? :D
 

Jeff., Brother, it sounds as if you are doing a great job at bringing another imagination into the realm. Being a divorced father, myself, I actually want to applaud you more for building memories with your son and not just sitting there watching tv and ignoring each other all night.
We all remember our first games and such... to have that with your father is just that much better.

That's two thumbs up for me.
 

Yep, its very easy to get hung up in him watching TV or glued to his videogames and me taking care of the newborn, or doing other things that need to get done around the house. But I always make time to do some kind of game thing with him (the aforementioned Battleship & Stratego, on occasion some Chess), going out for a hike, etc, and I'm always making him turn everything off and READ for a couple hours before the lights go off.

So far, seems to be working out OK :)
 

Into the Woods

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