Xath
Moder-gator
I'm about to start a new campaign, in an entirely new homebrew.  The thing about said homebrew is, it doesn't exist yet.  We're going to make it up as we go along; things will appear in the world as they become relavent to the campaign.
Right now we're in the character creation stages. Not only do we get to design our characters, we also get to describe the cities they come from, the races that are common in the world, what those races do, etc.
It's obviously a daunting task, but the DM has done something similar in the past which turned into a still on-going 10 year campaign, with several game off-shoots.
What would you do? What interesting quirks would you give the races? classes? What kind of societal structure would towns/countries/empires revolve around? What interesting house rules and world quirks have you used that gave your campaign that extra bit of spice?
				
			Right now we're in the character creation stages. Not only do we get to design our characters, we also get to describe the cities they come from, the races that are common in the world, what those races do, etc.
It's obviously a daunting task, but the DM has done something similar in the past which turned into a still on-going 10 year campaign, with several game off-shoots.
What would you do? What interesting quirks would you give the races? classes? What kind of societal structure would towns/countries/empires revolve around? What interesting house rules and world quirks have you used that gave your campaign that extra bit of spice?