What do I mean? I mean that in the movie "The 13th Warrior", there was a neat little story based on cave dwellers that attacked a Viking town and that perhaps those were the Dwarves of legend.
So what we do is create a game campaign setting that is very strongly based on research of actual legends. We also use real historical locations and use the 1st Edition Deities and Demigods as its basis.
So this is how we can unite this setting with all the other previous settings.
We take Mystara and put in in South America because of its Aztec/Mayan/Incan adventures. We then put the rest of Forgotten Realms above that.
Then we put Greyhawk, Birthright, Kalamar and Lankhmar in Northern Europe.
Ravenloft will of course, be in the Baltics.
Put Kara-Tur, Rakugan in Asia.
Put Hyboria in Africa.
Put Eberron on its own steam punk continent away from the others -- Australia.
Keep Dark Sun on its own planet with the Jammers in space.
And this is the background.
We'll call it Alternate Earth.
Gunpowder and explosives became a closely guarded secret by the spellcasters who originated here in our role-playing world at this day and age. These spellcasters went to an alternate Earth around 800 AD. They offered to teach their magic to the those in that world who would learn in order to render the desire for gunpowder a near useless endeavor. Life progressed until 1600 AD, the present time of this campaign world.
So what we do is create a game campaign setting that is very strongly based on research of actual legends. We also use real historical locations and use the 1st Edition Deities and Demigods as its basis.
So this is how we can unite this setting with all the other previous settings.
We take Mystara and put in in South America because of its Aztec/Mayan/Incan adventures. We then put the rest of Forgotten Realms above that.
Then we put Greyhawk, Birthright, Kalamar and Lankhmar in Northern Europe.
Ravenloft will of course, be in the Baltics.
Put Kara-Tur, Rakugan in Asia.
Put Hyboria in Africa.
Put Eberron on its own steam punk continent away from the others -- Australia.
Keep Dark Sun on its own planet with the Jammers in space.
And this is the background.
We'll call it Alternate Earth.
Gunpowder and explosives became a closely guarded secret by the spellcasters who originated here in our role-playing world at this day and age. These spellcasters went to an alternate Earth around 800 AD. They offered to teach their magic to the those in that world who would learn in order to render the desire for gunpowder a near useless endeavor. Life progressed until 1600 AD, the present time of this campaign world.