Were templates?

dragonis111

First Post
I am making a npc that will be joining the party in a campaign I am running, where do i find the stats for making a character lycanthrope like a werewolf or werebear? I am assuming their human form isn't affected but how do I stat their hybrid and animal forms???
 

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The human stats are affected, slightly

All forms have a +2 Wis and a -2 Cha

Hybrid and Animal I believe get a +2 STR and CON (book is not infront of me)

For hybrid and animal, you use either the base animal or base creature's stats, whichever is better, then apply the above bonus
 


Considering this is pathfinder, the rules have cleared up nicely since 3.5

Look in the Bestiary 1 p.196, they're right under Lycanthrope.

It still depends on what kind of Lycan you are, either inflicted or natural. Usually its assumed Natural for "new" characters and inflicted for existing ones - or is that just my games?

They have a whack of abilities and it doesn't really make sense to ramble them off and I'm not sure if I'm allowed or supposed to so I won't.

I will say they get damage reduction (variable) except against silver, they have special attacks and special qualities (inflicting lycanthropy) and change size and gain natural weapons so take a look at the template in Bestiary to be sure what all they get.
 




I'm not sure I like the new templates. I never really thought the ones in 3E were difficult to use. Each type was a simple set of ability score adjustments, determined by type, and applied to the base stats.

Now, it's a matter of applying some modifiers that apply in all forms, then use either the animal's, or the characters physical stats, whichever are higher.

This seems a bit of a step backwards. In most stories, lycanthropes are very powerful...ravenous, strong, etc. Yet, aside from the two strongest lycanthrope breeds (weretiger, werebear), the other three breeds have ability scores that really aren't that far off from what many regular adventurers have, IMO.

Back in 2nd Ed., a character transforming to a werewolf (for instance) was actually getting weaker, if he was higher than about level 5. In 3E, that was fixed. Pathfinder seems to be between the two.

Not a huge fan of clawless werewolves either. Claws on werewolves have been a staple of cinema since the earliest monster movies, I believe. And wolves have them. I was clawed in the eyeball, and it took *a year and a half* to heal. Pretty much every day that eye was in pain, with blinding tears, and almost impossible to keep open. And that was just a medium sized dog that did it.

And what's with the werebear? What type of bear does he turn into? His animal form shows a STR of 16. Yet a grizzly has STR 21. A black bear (apply young simple template) has an STR of 17. A werebear should have his own STR score +2, or the bear's strength score +2, whichever is higher. So, the werebear should be STR 19 or 23 in bear form, depending on which type of bear he turns into, shouldn't he?

Banshee
 

Is your problem with it that its not powerful enough if so I might have some fixes.

If I recall correctly, I don't have the template in front of me, the character takes the ability scores (physical at least) of the base animal or keep their own, whichever is higher, right?
What if the character got base creature +4 for example. Or if it can't be a simple animal but instead a DIRE form of it, which will naturally boost the abilities.

I mean in mythology werewolves were half-men and half wolf but clearly not "as strong as" a wolf. So why not make them the automatically stronger version of wolf, Dire Wolves.
 

Is your problem with it that its not powerful enough if so I might have some fixes.

If I recall correctly, I don't have the template in front of me, the character takes the ability scores (physical at least) of the base animal or keep their own, whichever is higher, right?
What if the character got base creature +4 for example. Or if it can't be a simple animal but instead a DIRE form of it, which will naturally boost the abilities.

I mean in mythology werewolves were half-men and half wolf but clearly not "as strong as" a wolf. So why not make them the automatically stronger version of wolf, Dire Wolves.

Well, the strength is part of it....but actuality, it's that I find the new template even harder to calculate than the old one (hard is relative....I mean, this isn't hard like calculus, but it's just tricky). The old one was straight-forward. Each lycanthrope breed came with ability score mods. Apply those in bipedal and animal form. Now there are base racial bonuses, plus you have to compare the base form's stats to the animal's, take the highest (for physical stats), then apply a pair of +2 bonuses on top of that.

And let's say the base form is a warrior with STR 18 (for instance). Well, if he turns into a werewolf (who have STR 13), he's basically going to now be STR 20 (base 18 +2 in animal or bipedal form).

Banshee
 

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