Iron_Chef
First Post
WERESNAKE (lycanthropy template)
Please help me get this template right! This is my first attempt to convert lycanthropes as a template. This is for both wereconstrictors and werevipers.
HIT DICE
WERECONSTRICTOR As base creature +3d8+4
WEREVIPER As base creature +2d8
AC BONUS
WERECONSTRICTOR +4 Natural Armor
WEREVIPER +5 natural armor
BAB/GRAPPLE BONUS
WERECONSTRICTOR +2/+5
WEREVIPER +1/+0
SAVES
+2 Fort, +3 Reflex, +0 Will
ABILITIES (BASE CREATURE) +2 Wisdom
WERECONSTRICTOR FORM +6 Str, +6 Dex, +2 Con, +1 Wisdom
WEREVIPER FORM +6 Dex, +1 Wisdom
SKILLS
+4 racial bonus to Charisma-based checks to influence ophidians.
+4 racial bonus to Hide, Listen, Spot.
+8 racial bonus to Balance, Climb (can use either its Strength or Dex mod on Climb checks) and Swim (can always choose to take 10 on Swim checks; can use the Run action while swimming if it moves in a straight line).
FEATS
WERECONSTRICTOR Feats: Alertness, Iron Will, Toughness.
WEREVIPER Feats: Improved Initiative, Iron Will, Weapon Finesse.
SPECIAL ATTACKS
All weresnakes get two claw attacks and a bite attack.
Were-Constrictors get Improved Grab (Ex, bite attack to establish hold which also may transmit the curse of lycanthropy, DC 15) and Constrict (Ex).
Were-Vipers get a Poison bite (Ex, Fort DC 11, Init and Sec. damage 1d6 Con)
that may also transmit the curse of lycanthropy, DC 15.
SPECIAL QUALITIES
Alternate form, damage reduction 10/silver, ophidian empathy, low light vision, scent
WERECONSTRICTOR CR +3
WEREVIPER CR +2
Please help me get this template right! This is my first attempt to convert lycanthropes as a template. This is for both wereconstrictors and werevipers.
HIT DICE
WERECONSTRICTOR As base creature +3d8+4
WEREVIPER As base creature +2d8
AC BONUS
WERECONSTRICTOR +4 Natural Armor
WEREVIPER +5 natural armor
BAB/GRAPPLE BONUS
WERECONSTRICTOR +2/+5
WEREVIPER +1/+0
SAVES
+2 Fort, +3 Reflex, +0 Will
ABILITIES (BASE CREATURE) +2 Wisdom
WERECONSTRICTOR FORM +6 Str, +6 Dex, +2 Con, +1 Wisdom
WEREVIPER FORM +6 Dex, +1 Wisdom
SKILLS
+4 racial bonus to Charisma-based checks to influence ophidians.
+4 racial bonus to Hide, Listen, Spot.
+8 racial bonus to Balance, Climb (can use either its Strength or Dex mod on Climb checks) and Swim (can always choose to take 10 on Swim checks; can use the Run action while swimming if it moves in a straight line).
FEATS
WERECONSTRICTOR Feats: Alertness, Iron Will, Toughness.
WEREVIPER Feats: Improved Initiative, Iron Will, Weapon Finesse.
SPECIAL ATTACKS
All weresnakes get two claw attacks and a bite attack.
Were-Constrictors get Improved Grab (Ex, bite attack to establish hold which also may transmit the curse of lycanthropy, DC 15) and Constrict (Ex).
Were-Vipers get a Poison bite (Ex, Fort DC 11, Init and Sec. damage 1d6 Con)
that may also transmit the curse of lycanthropy, DC 15.
SPECIAL QUALITIES
Alternate form, damage reduction 10/silver, ophidian empathy, low light vision, scent
WERECONSTRICTOR CR +3
WEREVIPER CR +2
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