thexar
Explorer
I have never been able to figure out how to run a WoD game. We tried Hunter. Once. Not knowing what werewolves were like, I flipped through the antagonists section, and threw one down on a party of 5 PCs. I think it was a TPK in 3 turns. While I was staring at the book trying to figure out if I cheated - the group shredded their characters, and pulled D&D back out. "No more of that." The Hunter video games, while fun, don't help, except to reinforce the idea that you don't fight werewolves (you use a rocket launcher to knock it back while guiding it to the vampire, because you can't kill that thing either). While loads of fun as a video game, that's not going to be interesting at the table top.
Exalted wasn't difficult to figure out for a D&D group. You start with a basic D&D like quest line, and we soon begin to get the feel of how to escalate things to an Exalted level of play.
So what does a party of 4 to 6 werewolves ... do?
Exalted wasn't difficult to figure out for a D&D group. You start with a basic D&D like quest line, and we soon begin to get the feel of how to escalate things to an Exalted level of play.
So what does a party of 4 to 6 werewolves ... do?