Werewolf Teeth Question

That PC needs a hard slapping. ;)
That PC is awesome and slapping them will only get you swarmed by their wolfist-populist enforcers.

Anyway, if things got desperate enough- massive plot-device undead or demonic invasion for instance- I can think of far worse things to do than infect everyone with lycanthropy and manipulate events so that the final battle takes place on the night of a full moon. Especially if you take a detour into the wolf dens of the spirit world or sehanine's court or somewhere to make sure everyone doesn't end up evil.
 
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This sounds like a cool idea, a suplot that would take up quite a bit of space in the campaign it was played in. That said, the final result would be completely up to the DM. It is also a good plot hook.

In an old Dungeon there is a scenario where a dentist is using teeth from a lychantrope to repair patient's teeth, with dire results.
 

In an old Dungeon there is a scenario where a dentist is using teeth from a lychantrope to repair patient's teeth, with dire results.
Oh yeah, I vaguely remember that one! Didn't it have a seawolf aquatic lycanthope involved? I might be getting two modules mised up.

Either way there's a lot of cool plots that can come out of stuff like this.

When it comes to wierd setting concepts and 'rules' about monsters and magic, I think people sometimes use concepts like this in the worst ways, as a fixation on continuity, or a way to screw over their players. OTOH, all that lore can be a great way to come up with coll, wierd plotlines.

Even if the PCs would never think of turning everyone into werewolves, it doesn't mean somebody else might not think of the idea. These kinds of crazy desperate mad schemes can make an interesting counterpoint to a scenario in wich the end of the wolrd might be looming- or just the end of the local point of light.

They could even have a fair bit of merit. I just read a module that ran in Dungeon recently- it about ghouls taking over a town. Imagine if, in your normal undead plague scenario, a town gets word that an undead horde is heading their way- and rather than panicking or trying to mount a futule defence, decide that they would commit mass suicide by immolation, rather than allowing themselves to be turned into undead, and sent against their neighbors in a ravenous horde.

There could actually be advantages in such a plan, if things were desperate enough, and the alternative was a city full of people being added to the swelling ranks of an undead horde. And of course it wouldn't have to happen- the PCs could come on the scene, and convince the townsfolk that they can save them. Then again, even in a straight laced, heroic party, it could prompt some interesting debate.

This might all seem pretty bleak, but it's oddly heroic, could emphasise the stakes, and would cast the villagers in something other than the 'utterly useless help seekers' they normally appear as.
 
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IMO, it would depend on how you want to play it.

First off, Werewolf teeth are NOT what "infects" people, because mythologically speaking, it's not a disease, it's a curse. That's why bites, scratches, and other werewolf inflicted injury can all cause the transformation.

Secondly, even if we limit curse-spreading to bites, the teeth are oversized wolf teeth, they are not hollow like a snake's.

If we assume that it is viral, and not a curse, or a curse that works like a virus, then it is usually by taking in some of the werewolf's fluids(get your minds out of the gutter, though that could work too), such a saliva or blood.

Being viral, most viruses die without a host, or go into a state of dormancy, that said, some can live for extremely long periods of time in dried blood and saliva stains, which if you didn't clean the teeth, would still exist, though their ability to infect others would be greatly reduced.

Generally curses end when their subject is killed, so if it was a curse, or a viral curse, then the teeth should be just big ol' teeth after death.

In the OP, you say you pull the teeth before you kill it. In such a case, regardless of what lore you use, I would say playing dentist is the most sure-fire way to get infected. IMO, the teeth would still not do anything after death though.
 

Teeth on a string don't make a bite attack.
PC wakes up one morning to find the necklace covered in blood... then during the following full moon there's a rash of bizarre attacks by weird creatures resembling teeth strung on a strip of leather.

That leads to the possibility of lycanthropic clothing in general, and from there were-furniture and the like. This, of course, is the origin of mimics.
 

So let's say you've fought a Werewolf. It's completely helpless before you, but not dead. You take out its teeth and form a necklace out of them.

*blink*

You know werewolf teeth aren't like LEGOS, right? They're built as major weapons, tough enough to rend flesh and crush bones. They don't just pop out easily.

So, in a world without modern dental tools, surgical hygiene, or anesthetics, you're going to stick your hands into the mouth of a still-living werewolf for the hours-long process of extracting teeth? I'm pretty sure that voids the warranty on the "helpless" condition.

Welcome to howling in the night when the wolfbane blooms, and the autumn moon is bright...
 


PC wakes up one morning to find the necklace covered in blood... then during the following full moon there's a rash of bizarre attacks by weird creatures resembling teeth strung on a strip of leather.

That leads to the possibility of lycanthropic clothing in general, and from there were-furniture and the like. This, of course, is the origin of mimics.
Brilliant!

"You must spread...", -- N
 

Cool. A necklace of teeth that grow pointy when the moon is full. ;)

Yeah, that'd be one question I have. Do you end up with a necklace of wolves teeth or human teeth?

As for teeth that could infect others, I'd say they have the potential, but a ritual or other method would be needed to awaken the magic (i.e., great material for a magic item, but it still needs to be "built")
 

PC wakes up one morning to find the necklace covered in blood... then during the following full moon there's a rash of bizarre attacks by weird creatures resembling teeth strung on a strip of leather.

That leads to the possibility of lycanthropic clothing in general, and from there were-furniture and the like. This, of course, is the origin of mimics.

A were-tooth-golem? Um scary. Each full-moon the teeth come alive and bite people turning them into wer-tooth golems.

Their only nemeses: The Tooth Fairy and Dentists.
 

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