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WFRP 3 - Our last set up used miniatures and a different party card

Emirikol

Adventurer
FYI, those of who follow these wfrp3 threads.

We do a couple things differently that I wanted to show:
1. Party card is on a stand
2. We use plastic gems (from craft store) instead of those tiny chits
3. We're using mini's instead of just the cardboard standups

BTW, this layout is from my WFRP3 Scenario "False Pretenses" - download here: Jay H's Maptool Stuff
pix below:
 

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Worked well. My players mowed through the baddies (well, in slow motion because I stillonly have one set of dice ;)

Everything goes a lot faster with the use of two new WFRP3 character terms:

TOTAL SOAK: (Soak + Tou). One character has a second TS when using his shield.

TOTAL DAMAGE: (Damage + Str)

The character sheets really need THOSE two columns or nOObs will always be doing math (easy math..but a waste of time nonetheless).

jh
 

Looks like a fun set-up. Did you abandon the WFRP3e movement system for something more conventional?

Our group tried 3e. We agreed it was a solid game, but prefer 2e. One of our hangups was the loss of minis.
 


Looks like a fun set-up. Did you abandon the WFRP3e movement system for something more conventional?

Our group tried 3e. We agreed it was a solid game, but prefer 2e. One of our hangups was the loss of minis.


I still use the abstract movement. I actually prefer it. A couple things for me to get used to:
* Abstract movement..not trying to "overdetail movement"
* Not trying to figure out every little petty modifier. Namely, not worrying about, close, med, long range missile weapons.

It's like Basic D&D. Abstract Movement. Fewer modifiers.

More like the game I fell in love with (but still complicated ;)

jh
 


I've adopted much of the game system sans:
talent socketing
party sheets have been abandoned (although my group NOW likes tension)
active defense redharge
rally step (unless its a really unbearable combat)

We're close to making stance a "pick your own" thing too (spend a point to go wherever you want, rather than one step at a time.


Heres my latest house rulebook:
http://dl.dropbox.com/u/167876/WFRP3%20HAFNER%20Houserules%20v9.pdf

First of all. Thank you really much for your House rules; They are awesome!!!

Second, you said you don't use talent socketing, but those that means you use talents but you can't change it in-game or that you don't use talent at all?

And for the active defense recharge? What do you mean? Your PC can always use their defense (like dodge) everytime?

I will run my first campaign in approximatly 1 month and I want to make a good impression of the 3rd edition or else maybe we will never play again (We are currently playing a game of 2nd edition).

Thanks
 

you said you don't use talent socketing, but those that means you use talents but you can't change it in-game or that you don't use talent at all?

And for the active defense recharge? What do you mean? Your PC can always use their defense (like dodge) everytime?

Regarding talent socketing: There are two types. The kind that you "exhaust" such as "exhaust this card to gain a white die to something-check" and the kind that are "always on."

In my case, they work the same way, but you don't have to do the stupid (IMO) socketing thing. Instead, it works just like it does in ALL OTHER GAMES. If you have a talent for keen vision, you sudddenly don't have to make up a bandaid roleplaying explanation why you suddenly don't have your keen vision. It's ALWAYS on. In the case of exhaustable talents, they are once per encounter (recharge with a fortune point if you so choose).

Some careers have a micro ability relevant to socketing or party sheets. In those cases we just grant them a bonus fortune point that they can use for themselves or for the party (or house rule something more interesting if necessary).

Regarding DEFENSES:
Pick one. It's always on. My players and I considered the nit-picky tracking of this unnecessary. It's gone now. We don't miss it. We don't justify it. It's gone and we're happier and it doesn't break the game one iota. It doesn't break the game because the occurrence of hitting and getting hit is astronomical even for a Rank 1 character. It's 87% on average!


It's not that you can't use these things. They're fine. We just found them to add to the unnecessary burden of "too much accounting" inherent in this game system if you "let it" run "you" like a boardgame. It's a great roleplaying system, but you can tell that fantasy flight wanted to integrate components into everything..and we just found it was more fun without some of that stuff.

jh
 

Thanks for making your house rules available. I will definitely have to go through these and see if there's anything here I can use to speed up things at my table.
 

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