eyeheartawk
#1 Enworld Jerk™
I think it plays okay. The momentum stuff stops you from whiffing non-stop early on but there's stuff that I don't like about it too. They could really use a Realms of Magic book to expand the magic offerings and how advancements are handled and tracked are, I think, a bit less intuitive than before. Also, it seems they more or less copied how class progression works in Shadow of the Demon Lord and tried to make it seem it's still kind of resembles the career tree of old (it doesn't).How do you think it plays? I've played one session at a Con, and it seemed easy because a GM was taking care of all the rules. Then I tried to run it myself for two very short sessions, and it was -almost- a disaster. Very confusing to me, which is why I would want to convert it to a different system.
If I can't understand it, my players have no shot of grasping it.
That all being said, you could easily take these adventures and run them in 1st or 2nd edition rules easily enough. If you want to run them in 3rd edition you'd obviously have to do alot of work and then we also could no longer be friends.
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