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WFRP New Enemy Within Chapter: The Horned Rat by Cubicle 7

TheSword

Legend
Supporter
Cubicle 7 have finally caught up with their re-release of the first 3 parts to the seminal Warhammer Fantasy Roleplay campaign: The Enemy Within. It’s a campaign full of secretive cults, corrupt nobles, scheming wizards, noble intrigue and boats... lots of boats.

A brand new part four has been released, more in keeping with the original three episodes than the hasty and ill favored ‘Something Rotten in Kislev’ which bore very little relevance to the previous plot.

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The Horned Rat is instead a deep delve into the intrigues of the devious skaven. Complete with doomsday weapons, treks through sewers and corrupt human cults in the city of Middenheim. While Power Behind the Throne deals with Middenheim’s glamorous nobility, Horned Rat opens up its seedy underbelly.

It’s been released now for pre-order with the PDF available straight away. First read, suggests it’s awesome. A brilliant continuation to one of the best Fantasy RPG campaigns of history.

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The Horned Rat Companion should be released in the next few weeks and the final installment, Empire in Ruins later this year!

Pretty amazing that Cubicle 7 have been able to get back one of the original writers from 35 years ago... Graeme Davis.
 
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Retreater

Legend
I've picked up the PDF, but I haven't read it thoroughly yet. I am just collecting the books (and companion volumes). I've pretty much resigned that I'm never going to be able to run it, but it's still a good read and the art is fantastic.
 

TheSword

Legend
Supporter
I've picked up the PDF, but I haven't read it thoroughly yet. I am just collecting the books (and companion volumes). I've pretty much resigned that I'm never going to be able to run it, but it's still a good read and the art is fantastic.
No WFRP group?

I actually think it can be repurposed for 5e relatively easily. There is a surprising lot of magic in the Enemy Within so I think it can be adapted for a D&D style campaign.

I’ve ran Shadows over Bogenhafen a few times in D&D as a 3rd/4th level adventure and I think it works ok.

If anything they would be far more RP based than the typical campaign so if you ditch monster XP I think it could work.
 

Retreater

Legend
No WFRP group?

I actually think it can be repurposed for 5e relatively easily. There is a surprising lot of magic in the Enemy Within so I think it can be adapted for a D&D style campaign.

I’ve ran Shadows over Bogenhafen a few times in D&D as a 3rd/4th level adventure and I think it works ok.

If anything they would be far more RP based than the typical campaign so if you ditch monster XP I think it could work.
Yes. No WFRP group and no easy way to introduce it to groups online, having to learn new mechanics and a new VTT at the same time. Plus roleplaying, story, etc., have all tended to suffer playing online as well. On top of that, I'm not crazy about the system in general (I find it needlessly convoluted).
So if I could repurpose it as a 5e adventure, that's got possibilities.
 

TheSword

Legend
Supporter
Yes. No WFRP group and no easy way to introduce it to groups online, having to learn new mechanics and a new VTT at the same time. Plus roleplaying, story, etc., have all tended to suffer playing online as well. On top of that, I'm not crazy about the system in general (I find it needlessly convoluted).
So if I could repurpose it as a 5e adventure, that's got possibilities.
It would be a lot less bloody, and a lot less swingy but I think the campaign does a pretty good job of introducing the world to your players if they’re new to the old world.

I would just repurpose it as a straight up 5e campaign and not try to worry too much about capturing the feel of the WFRP system... dangerous magic, careers etc.

I would make human enemies pretty tough, and beef up all the bad guys. Start at level 1 in the Coach and Horses. Level 3 by the time they reach Bogenhafen then run 2 levels per book. 3-5 for Shadows over Bogenhafen, 5-7 for Death on the Reik, 7-9 in Power Behind the Throne (which is much crunchier now) and 9-11 for Horned Rat.

The kinds of things the party are being asked to do in each book would fit I think. Possibly slow down levelling if that is too much.

Magic items would need a complete work in, or skipping entirely. Either could work depending on the party. Ban full caster classes if you want a more low magic effect though if you don’t go above level 13 teleport shouldn’t come into play.
 

Tantavalist

Explorer
If you don't have people willing to play the WFRP system then maybe you could sell them on Worlds Without Number? It's similar enough to D&D with Levels, Classes and Hit Dice but has a simpler system that's a little more lethal than 5e which makes it a better fit for WFRP in my eyes. WWN has a free edition with everything you'd need for the conversion.

Anyway, I'm very happy to see The Horned Rat come out. I've been buying the previous books to support the line and because my old 1e Enemy Within books have been getting a little worn over the years. But I won't deny that it's good to know that from this point pretty much everything for 4e is going to be new material.
 

TheSword

Legend
Supporter
If you don't have people willing to play the WFRP system then maybe you could sell them on Worlds Without Number? It's similar enough to D&D with Levels, Classes and Hit Dice but has a simpler system that's a little more lethal than 5e which makes it a better fit for WFRP in my eyes. WWN has a free edition with everything you'd need for the conversion.

Anyway, I'm very happy to see The Horned Rat come out. I've been buying the previous books to support the line and because my old 1e Enemy Within books have been getting a little worn over the years. But I won't deny that it's good to know that from this point pretty much everything for 4e is going to be new material.
It is good. I’ve loved reading the 12 Ubersreik Adventures that have been released so far and find them really quirky and clever.
 

Retreater

Legend
If you don't have people willing to play the WFRP system then maybe you could sell them on Worlds Without Number? It's similar enough to D&D with Levels, Classes and Hit Dice but has a simpler system that's a little more lethal than 5e which makes it a better fit for WFRP in my eyes. WWN has a free edition with everything you'd need for the conversion.
Unfortunately, our previous GM was not particularly skilled at running OSR games, so that group is likely going to be soured on any version of old-school, streamlined, etc., D&D forever.
 

eyeheartawk

Works 60% of the time, every time
Big fan of these re-issues. Between the new content in the main books and in the companions it's all really well made stuff. WFRP is in the best shape it's been in since the Hogshead days.
 

Retreater

Legend
Big fan of these re-issues. Between the new content in the main books and in the companions it's all really well made stuff. WFRP is in the best shape it's been in since the Hogshead days.
How do you think it plays? I've played one session at a Con, and it seemed easy because a GM was taking care of all the rules. Then I tried to run it myself for two very short sessions, and it was -almost- a disaster. Very confusing to me, which is why I would want to convert it to a different system.
If I can't understand it, my players have no shot of grasping it.
 

eyeheartawk

Works 60% of the time, every time
How do you think it plays? I've played one session at a Con, and it seemed easy because a GM was taking care of all the rules. Then I tried to run it myself for two very short sessions, and it was -almost- a disaster. Very confusing to me, which is why I would want to convert it to a different system.
If I can't understand it, my players have no shot of grasping it.
I think it plays okay. The momentum stuff stops you from whiffing non-stop early on but there's stuff that I don't like about it too. They could really use a Realms of Magic book to expand the magic offerings and how advancements are handled and tracked are, I think, a bit less intuitive than before. Also, it seems they more or less copied how class progression works in Shadow of the Demon Lord and tried to make it seem it's still kind of resembles the career tree of old (it doesn't).

That all being said, you could easily take these adventures and run them in 1st or 2nd edition rules easily enough. If you want to run them in 3rd edition you'd obviously have to do alot of work and then we also could no longer be friends.
 
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TheSword

Legend
Supporter
I think it plays okay. The momentum stuff stops you from whiffing non-stop early on but there's stuff that I don't like about it too. They could really use a Realms of Magic book to expand the magic offerings and how advancements are handled and tracked are, I think, a bit less intuitive than before. Also, it seems they more or less copied how class progression works in Shadow of the Demon Lord and tried to make it seem it's still kind of resembles career tree of old (it doesn't).

That all being said, you could easily take these adventures and run them in 1st or 2nd edition rules easily enough. If you want to run them in 3rd edition you'd obviously have to do alot of work and then we also could no longer be friends.
I never played 3ed edition. However I have ran the adventures in 5e/Pathfinder and they played excellently.

Witches Song and their new Enemy Within (Confusing title in the circumstances) are both really good, as is Edge of Night (Reprinted as Lord of Ubersreik for 4e)

WFRP NPCs and plots are so well realized I think they stand on their own merits in any system. You just have to do the adjustments to crunch... pretty easy for 5e
 

Retreater

Legend
That all being said, you could easily take these adventures and run them in 1st or 2nd edition rules easily enough. If you want to run them in 3rd edition you'd obviously have to do alot of work and then we also could no longer be friends.
Referring to 1e or 2e WRPG not D&D, correct?
Still, trying to get them to play anything new, teaching them the whole system is quite a task.
 

eyeheartawk

Works 60% of the time, every time
Referring to 1e or 2e WRPG not D&D, correct?
Still, trying to get them to play anything new, teaching them the whole system is quite a task.
Correct, 1st or 2nd edition of WFRP.

I'm sure it's do-able to convert to PF/D&D but honestly, D100 systems are pretty simple at their core and there are several traits that don't have a direct analogue in D&D. Check out 1st or 2nd edition, they are a bit more D&D-y with variable dice weapon damage and the like. Might make for a smoother transition.
 

RE: the system, I had my wife, who has mostly played 5E D&D, Blades in the Dark, and FATE, roll up a character. She really liked how the random rolls and choices push you into fleshing out the character. She's eager to get started, but there's a dearth of solo WFRP 4E scenarios. I'm probably going to use the Oldenhaller Contract, but allow her to hire somebody as muscle.
 

eyeheartawk

Works 60% of the time, every time
RE: the system, I had my wife, who has mostly played 5E D&D, Blades in the Dark, and FATE, roll up a character. She really liked how the random rolls and choices push you into fleshing out the character. She's eager to get started, but there's a dearth of solo WFRP 4E scenarios. I'm probably going to use the Oldenhaller Contract, but allow her to hire somebody as muscle.
I didn't realize The Oldenhaller Contract had a 4e update! This is one of my all time favorite scenarios and the best intro scenario to any game I think ever. You don't finish Oldenhaller and have any questions about the type of game and mood WFRP is going for.
 


Man....his I'm craving to get a group going for this....
I have a pool of...10+ potential players in my wider circle, but wfrp is just not happening. Shame.
I love that Cubicle 7 is doing well with those revives.
 

Retreater

Legend
Man....his I'm craving to get a group going for this....
I have a pool of...10+ potential players in my wider circle, but wfrp is just not happening. Shame.
I love that Cubicle 7 is doing well with those revives.
Yeah. I hear you. I could have 100+ players in my circle and not be able to find 3 willing to play WFRP.
I'm buying these mostly to read for inspiration and because I know they'll go out of print and become collectible one day. (Probably when Cubicle 7 loses the license.) In fact, I'm shocked that the entire campaign may be printed (honestly, I expected 1-2 books before the line wrapped up.)
 


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