You’re absolutely correct. That is much better, although I still think it’s pretty bad. Even in a typical three round combat, a savant probably wants to be trying to single-target crowd control the most dangerous bad guy, so I’m not sure it’s a good idea to dump strength and dex and rely only on Assess Vulnerability.That's not the wording of the ability:
You can't attack multiple creatures, but you can use the trick for all of your attacks, including any attacks of opportunity against one.
So I'm not as versed in Savant that I would like to be, but reviewing the info online I notice a few things.For clarity, I don’t have a specific savant in mind. I’m just thinking theoretically.
I think it's pretty clear that the "foe" specified in the trick is "particular creature" it's being used against, but if you had a different enemy nearby for every ally, and enough points of cover relative to each creature, I don't see why you couldn't hide your entire team.If you have a rogue in your party, Choreographed Disappearance basically gives them a free bonus action every turn. I have no idea how that ability interacts with the limits on using it “against a particular creature.” But it doesn’t seem like using it on an ally really fits, which suggests that you could use it every turn on every ally because it “does not stop being prepared.” But that’s probably too broken to be right.
Weirdly, this will scale better at the higher levels as multiple attacks become more common. In combination with a high AC party member, this sounds super effective.Undermining Taunt is amazing too and really easy it is to trigger. You could potentially disable entire groups from their best actions. And it forces a Charisma save, which is a great save to target and means you can use it at will any time they fail against any party member.
Weirdly, this will scale better at the higher levels as multiple attacks become more common. In combination with a high AC party member, this sounds super effective.
This is the same thing I was discussing with Sepaulchre above. I think this is already well handled by this limitation at the beginning of the tricks ability description:Someone I introduced to Level Up mentioned this to me the other day. Their reading of Choreographed Disappearance is that it accidentally grants infinite movement with Signature Move.
The creature being targeted here is the foe from "turn a foe’s attention away" (whichever opponent you choose to prevent attacks of opportunity from) in the ability, so you're limited to using this trick once per opponent. You could shuffle one ally entirely across the battlefield with a signature trick here assuming enough opponents, but there's still ultimately a limit.If a trick offers a saving throw , after you use it against a particular creature, that creature has advantage on saving throws against other uses of that same trick until the end of combat. If the trick doesn’t permit a saving throw, after you use it against a particular creature, you cannot use the same trick against that creature for the rest of the combat.
@RangerWickett care to comment?