robus
Lowcountry Low Roller
Further, once you hit 0, not only is it a serious physical injury, sufficient to not only cause unconsciousness, but also sufficient to cause you to have at least the potential to die. No potential to die, no death saves. THAT'S the really major disconnect. You've gone from wounded to the point of being able to die, to running marathons no problem with 8 hours of sleep
Agreed. The whole thing doesn’t really add up to an easily narratable situation. Definitely an area where some more refinement could be made.
I’m pondering making failed death saves be lingering wounds that can only be healed by magic or proper medical care and rest. Sure you can keep adventuring with an unhealed wound, but you’re pushing your luck.