D&D 1E What 1e Books Should Make a 5e Comeback?

Which 1e Hardbacks Should Be Redone for 5e?

  • Deities & Demigods

    Votes: 26 32.1%
  • Fiend Folio

    Votes: 42 51.9%
  • Unearthed Arcana

    Votes: 38 46.9%
  • Monster Manual II

    Votes: 42 51.9%
  • Oriental Adventures

    Votes: 26 32.1%
  • Manual of the Planes

    Votes: 38 46.9%
  • Dungeoneer's Survival Guide

    Votes: 14 17.3%
  • Wilderness Survival Guide

    Votes: 21 25.9%

Cadriel

First Post
Just picking from the 1e hardbacks, what would you like to see revised by WotC for a 5e release? Consider similar tone & content for the monster books, and supply any clarifications in the comments.
 

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delericho

Legend
A second monster book would be most welcome, especially if it matches the quality of the existing MM.

Other than that, none of the above. What I'd love to see is an updated Forgotten Realms "grey box".
 

neobolts

Explorer
Great poll!

Monster books are always great for lazy DMs. Can't have enough.
OA and MotP are classic books that have something (somewhere?) new to say, rather than simply being bloat for the sake of choices.
 

Azurewraith

Explorer
I wouldn't mind a new UA as well i feel it offers a nice diverse set of options for both sides of the screen that and i want a working spell less ranger
 


Manual of the Planes! It's often my favourite supplement of every edition, and with the return to a Great Wheelish model, I'd love to see a reinstalment. Maybe they could throw it in while doing a planar-based storyline.

Deities & Demigods I'd be happy to see as well, though in a line similar to On Hallowed Ground: Focus on what makes the gods interesting, how different types of pantheons and afterlifes work, and scant-to-no mechanical data on how to kill them. I still rely on OHG (which written that way sound like someone who's having a hiccup while simultaneously drowning) for most of my deity-related stuff, but it's been almost 20 years since its release and there's a lot of new stuff that could be added.
 

Nellisir

Hero
Dieties & Demigods and Manual of the Planes don't do much for me. Mixed about UA. I'd like to see a really well-done wilderness adventure book, and ditto for the underdark, so WSG and DSG both get a vote. OA is the closest thing to a new campaign setting, so that gets a vote, and more monsters are awesome.
 

JeffB

Legend
The books I'd like to see are not really needed for the new edition. I have the 4E MOTP, and the 3E version is excellent and would do if I felt the need to stick to previous lore (which I don't).

Deities & Demigods- maybe..just to see some specialty priests ala 5E for the Earth mythologies (norse, egypt, etc.). Still pretty easy to take care of with the info in the core books,

A new monster book is always welcome, but there is a whole lot of garbage in both FF and MM2- most of the good stuff in those got rolled into (and has been beaten to death since) core 2E and still is common these days.

I never cared for the Survival guides, and I'd rather play Ruins & Ronin than incorporate OA.

UA- other than the new spells and items, and a few of the reprinted Dragon articles (polearms, demihuman deities), no thank you.
 

steeldragons

Steeliest of the dragons
Epic
The Unearthed Arcana, obviously, should be a book with the same kind of material...not the same material. i.e. I don't expect/want/need to see a Barbarian variant, Cavalier and Acrobat...But a few new archetypes, for several classes....maybe [and it's a big maybe] a new full class. The new spells, the new magic items, the rulese variants. Yes absolutely.

The Fiend Folio should be the "second monster book". End of story. I clicked on FF but not MM2. Take the stuff you want from FF and from MM2, maybe a few newer things and turn it into /the/ second monster book...as someone else said, of the quality and structure of the existing MM. We don't need both. But a 5e FF would be great.

The Wilderness & Dungeoneers Survival Guides, I think, could /easily/ be combined into a single "Survivalist Guide" manual and do great. I want that, so checked off both of those, but don't actually want /two/ separate books for it. That's unnecessary.

I agree that secondary [tertiary, four-siary :p , etc...) setting books are great, so Oriental Adventures gets a nod. Offering a battlemaster (or paladin? "Oath of Honor" anyone?)/samurai and shadow monk/ninja variant, plus clerical and wizard schools for your sukenjas, et al. Other monk variants, different magical traditions...maybe introduce those turtle and fox people and [hawk?] kenku/tengu as playable races. Also, I wouldn't mind seeing a bit more "pan-asian" than just "Feudal Japanese." Give me some mongolian riders, give me some chinese/kung fu martial "Fighting Styles" for warriors, give me, even/maybe Indian options, and of course different/new backgrounds, [limited] feats, a few spells (I think the elemental themed PotA spells cover a lot of ground already), etc...

Having just recently perused my 1e Manual of the Planes...to be honest...I don't want it. The little planar synopses in the DMG pretty much cover stuff. I don't need a whole book just to give me a plane by plane "This is what color your portal should be" or "XYZ deities live here"...If they did it...it should really be VERY different from the 1e MotP...I could see/endorse a planar "adventure guide" that's really useful...random environmental effect charts, monster/encounter tables, MM-style entries for things like the Sultan of the Efreet, archons/other angels/extraplanar beings that aren't in the MM, and that sort of thing...But I really think this is probably better suited by a series of articles/smaller supplements: "The Inner Planes", "The Higher Planes", "The Abyss", "The Hells", etc... And for the love of whatever powers you hold dear, LEAVE PLANESCAPE THE FRAG OUT OF IT! ...OR, just put out a Planescape Setting manual and forget a "Manual of the Planes".

And, just for nostalgic fun, I'd love to see a Deities & Demigods for 5e. Heck, that Sultan of the Efreet business could be included in there...uber-powerful-but-not-deified-beings [handy for warlock patrons? hmmm?]. I would go light on the real world, just hit the major 3. Through in a healthy entry for Greyhawk, FR, Krynn & Eberron. IF they could do it properly/get the rights this time, Tolkien, Lovecraft and Howard sections would be cool. A separate chapter on "religion", types of religions/belief systems/philosophies, religion structures/institutions...basically using/incorporating deities, religion, and mythic themes into your gaming. And, of course, tips, criteria and samples [CRing?] for creating your own [fantasy] pantheon that delve a bit further/more detailed than in the DMG.

[EDIT to add to the DDG, as following posters have noted and I completely forgot about: Non-human pantheons/deities! Dwarves, Elves, Halflings, Gnomes, of course. Dragonborn need a pantheon [?] or at least the Bahamut/Tiamat duality. Orcs, I suppose, though I don't see them needing more than 1, really. One for Goblinoids, One for Lizardmen...Koa-Toa, of course (can't have a DDG without lobster-headed unpronouncable chick ;) Ummmm dunno if you need more than that. This would, of course, need to include rules/options for "Shaman and/or Witchdoctor" NPCs...if not a PC usable class. Maybe a passing mention for demon-worshipping monsters: like Gnolls, Minotaurs, Lamia, etc... No need to put demonlord stat blocks in here too...though if they aren't anywhere else but the OotA adventure path, I suppose they do go here...unless there's a manual of the planes. /EDIT]
 
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