What 1e Rules Did You Change?

1e Rule Changes - tick if what's in brackets applies to you

  • Experience points for treasure found (dropped)

    Votes: 2 11.8%
  • Demi-human class-level limits (eased or tightened)

    Votes: 0 0.0%
  • Grappling (changed or ignored)

    Votes: 0 0.0%
  • Hit point gain after name {9th+} level (changed)

    Votes: 0 0.0%
  • Weapon speed (changed/dropped/ignored)

    Votes: 2 11.8%
  • Weapon type vs. armour type (changed)

    Votes: 0 0.0%
  • Weapon type vs. armour type (dropped/ignored)

    Votes: 1 5.9%
  • Initial roll-up (used different method than in PH)

    Votes: 0 0.0%
  • Encumbrance

    Votes: 0 0.0%
  • Initiative (changed system)

    Votes: 0 0.0%
  • Initiative (re-roll individually every round)

    Votes: 0 0.0%
  • Spell casting times (changed or ignored)

    Votes: 0 0.0%
  • Spells (minor tweaks to some/many)

    Votes: 0 0.0%
  • Spells (major changes to some/many/all)

    Votes: 0 0.0%
  • Spells (complete rebuild)

    Votes: 0 0.0%
  • Spell casting (used spell points or non-Vancian)

    Votes: 1 5.9%
  • Regaining health/h.p. via resting (changed or eased)

    Votes: 0 0.0%
  • Class-alignment options (eased or tightened)

    Votes: 0 0.0%
  • Alignment-change consequences (changed or ignored)

    Votes: 0 0.0%
  • To-hit matrix (changed)

    Votes: 0 0.0%
  • Item or character saving throw matrices (changed)

    Votes: 0 0.0%
  • Clerics affecting undead (changed or rebuilt)

    Votes: 0 0.0%
  • Psionics (changed or dropped)

    Votes: 3 17.6%
  • Armour and shield (e.g. changed AC values)

    Votes: 0 0.0%
  • Weapons (e.g. changed damage dice)

    Votes: 0 0.0%
  • Must state action before each round (ignored)

    Votes: 3 17.6%
  • Core classes (one or more changed or rebuilt)

    Votes: 0 0.0%
  • Monster morale (changed or ignored)

    Votes: 0 0.0%
  • Henchmen and-or loyalty (changed)

    Votes: 1 5.9%
  • The Wandering Prostitute Table (changed or ignored)

    Votes: 0 0.0%
  • Other, noted in discussion

    Votes: 2 11.8%
  • None. I likes my 1e served RAW!

    Votes: 2 11.8%

i think the rule i saw most altered at our game club was training.

many of the DMs did not want to track each PC and give them the 1-4 score when it came time for them to gain a level.
 

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Edit: sorry, this was supposed to be multiple-choice voting; mods, is it possible to change this poll from single-vote to multi-vote?

Afraid not. (Either that, or I'm blind as a bat.) You'll need to redo the poll in a different thread, I'm afraid. Sorry!
 

i think the rule i saw most altered at our game club was training.

many of the DMs did not want to track each PC and give them the 1-4 score when it came time for them to gain a level.

Most of my groups dropped training altogether too.

The DM figured out other ways to relieve the players of their gold. ;)
 

Weapon speed (changed/dropped/ignored)
Weapon type vs. armour type (changed)
Weapon type vs. armour type (dropped/ignored)
- All gone before they knew what hit 'em. :)

In many of my groups, we ended up dropping these altogether. This was typically the case when there were several casual players playing. Many of the less hardcore players had a hard time figuring out what to do with weapons speed factors and the weapons AC adjustment tables. A few times we even dropped it in the middle of a game, when the casual players took forever to figure out what to do.

In the few games I've played where we did include weapons speed factors and the weapons AC adjustment tables, it was typically with experienced hardcore players who were familiar with such things.
 

I know that Lanefan and I disagree about this, but 3 of the things I miss most in d20/3.xe that AD&D had were:

  • Weapon Speeds
  • Spell Casting Time
  • Weapon Type vs. Armour Type
The interaction between Weapon Speeds and Spell Casting Times makes for tough calls on what choice of attack -- the big vs. the fast -- whether it is warrior on warrior action, wizard vs. warrior, or a wizard duel. This makes the combat much more interesting and varied. Here 2nd ed. using a d10 initiative basis makes more sense than a d6 for a 10 segment round.

And, likewise, the choices between Weapon Type and Armor Type (and Weapon Length) add a lot of flavour to the game and give a reason to chose several of the weapons instead of just a few, this also makes the combat much more interesting and varied -- and it's not as hard as people make it out to be! heck, it's not hard at all!. Here 1st ed. is more detailed than 2nd but some detail is better than none.

Not using these (what I think of as key rules) for AD&D seems odd to me (or perhaps I seem odd to other D&D dudes) because they add so much to the game and d20/3.x e is a weaker game for not having these options available, but apparently rather than YMMV it is My minority Mileage that May by Varying ;)
 

It was a long time ago (...and besides, the wench is dead...), so I don't remember everything, but upon re-reading how Blue Box, Basic and Advanced D&D were supposed to have worked, I keep thinking things like: "What, there were rules for that, too?" and "So how the heck did we actually do ..."

I'll bet we played with less than 50% of the original rules.

Cheers, -- N
 

My multiple choices:
Weapon speed (changed/dropped/ignored) Ignored
Weapon type vs. armour type (dropped/ignored) Ignored
Must state action before each round (ignored)
Huh? Dunno what that is
Monster morale (changed or ignored)
Was this a rule? Then ignored
The Wandering Prostitute Table (changed or ignored)
Ignored/never came up

Two things not mentioned in the poll:
-- Critical hit on natch 20, with custom critical hit tables
-- Critical fumble on natch 1, with custom fumble tables
 

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