diaglo
Adventurer
Tuzenbach said:Does it suck?
yes and no.
it makes for a disappointing ending to the series.
but it can be used for other filler.
Tuzenbach said:Does it suck?
diaglo said:yes and no.
it makes for a disappointing ending to the series.
but it can be used for other filler.
yeah, this was the good part for me too.VorpalBunny said:IMO, the best part of the adventure is the "pocket planes" accessible from the Demonweb. I think my players at the time had more fun playing in Maldev and the Ravenloft-ish plane than in the real adventure (which they did like, BTW).
Tuzenbach said:I've got one not on the thread-starter's list. Why? Though I haven't ever read it, it *looks* like it would be a classic as it was authored by David Sutherland III and Gary Gygax.
Q1: Queen Of The Demonweb Pits
Does it suck?
VorpalBunny said:I'll agree with the "yes and no" - it had its good points and bad points, but I wasn't too disappointed with Q1 as the ultimate chapter in the Giants/Drow series. I like it because it's the only 1st edition AD&D module that takes the PCs to another plane to defeat a god. 2nd edition's For Duty and Deity had the same vibe, but I think Q1 did it better.
IMO, the best part of the adventure is the "pocket planes" accessible from the Demonweb. I think my players at the time had more fun playing in Maldev and the Ravenloft-ish plane than in the real adventure (which they did like, BTW).
TerraDave said:But I would like to hear if anyone actually played through it.