Neonchameleon
Legend
No edition constrains what you do. But different editions reward and encourage different things.For the record, I disagree with all of that (on many levels), no edition has constrained me to dungeon crawling or epic questing.
No edition constrains what you do. But different editions reward and encourage different things.For the record, I disagree with all of that (on many levels), no edition has constrained me to dungeon crawling or epic questing.
No edition constrains what you do. But different editions reward and encourage different things.
Maybe, in your experience most people think free cantrips for casters was the only thing done right. However, my own anecdotal evidence differs. I and, nearly, every gamer that I know are not 4e fans and prefer 3e for mechanics , but we think they did more things right than that.4e. did exactly one thing right for most of us BUYERS who went to other companies. Free cantrips for casters. Thats it. Everything else was bad ideas done the wrong way for any sort of RPG I would ever want to play or run.
I think there's a certain amount of truth to what he's saying. If you go back and play OD&D you will find it is perfectly suited to being a dungeon crawl game. In fact it is almost entirely such, almost to the exclusion of RP elements except where they happen to not conflict with the crawl concept. However, I think as soon as the game was released it started to immediately gravitate away from that original concept. Even the Greyhawk and Blackmoor supplements moved away from dungeon/hex crawl.For the record, I disagree with all of that (on many levels), no edition has constrained me to dungeon crawling or epic questing.
4e I think he correctly states at least has abandoned any pretense of being activity focused and has pretty much swept away the last vestiges of the original dungeon crawl concept in favor of story arcs and encounters.
Something went wrong starting in 1984 with the publication of the Dragonlance saga. Which was the first of the major "Dragons" strands. It took off. And then something went badly wrong in 1985. Something known as the Blume Brothers and Lorraine Williams. Then came 2e which, although superficially little different to 1e changed the direction of D&D from dungeoncrawling to epic quests. The main change from 1e to 2e wasn't demons to tanar'i (or whatever) it was a change in what you were rewarded for doing. 2e was an attempt to use a game about dungeoncrawling to go questing.
I did say "pretty much". In a sense there will of course always be 'rules covering activities' as well, so of course there's a rule for bashing down doors, which of course is part of exploration (trap rules, though noting they are often now used as part of an encounter).I disagree. When Rel posted his story based milestone house rule,
"Milestones - There are few mechanics in 4e that I find less flavorful than the "fight two encounters, get a Milestone" bit. But after consideration, I determined that what I needed to do is to simply turn Milestones into, well, milestones. In other words, have something meaningful actually take place. And it doesn't have to be after the encounter either. It can be smack dab in the middle of the battle.
If the PC's interrupt the Evil Wizards in the middle of their Ritual, that's a Milestone. If they maneuver past the Evil Cleric's minions and blow out the Dark Candles that have desecrated the Altar of Pelor, that's a Milestone. When they slay the Hobgoblin Lietenant who led the attack on their village, that's a Milestone. The PC's should constantly be setting short term goals and even quests. Accomplishing those is significant and earns Milestones (and therefore Action Points). Fighting a random encounter of wolves in the woods does not earn you a Milestone."
Mearls posted the following:
"Interesting trivia bit: at one point, we thought about doing milestones pretty much the way you describe.
We decided against it because we figured that for story-based games, the DM would have a natural progression of scenes, while for a dungeon-based game it might be a pain to label some encounters as important and others as trivial."
So milestones were done the way they were to help support dungeon style play.
I'm glad to see a nod to OA. For me, that book had a pretty transformational effect on my GMing. It really led me to character-driven, episode-based play.I think as soon as the game was released it started to immediately gravitate away from that original concept.
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I think the evolution was COMPLETE by the time the game got to around 1985. OA was the first major work that really entirely moved away from the central concept (there is no mention of dungeons at all in that book, it is all about character story and backstory)
Whereas the WSG headed in a direction that didn't really worked for me. I learned from the WSG that the minutiae of wilderness exploration weren't for me. (Though for many years I did use its weather generation mechanics.)then moving on to the WSG
While overall it was a good list I find this one to be a shocker. I'm not going to sit here and tell anyone I long for the days of fighter/barbarian/rogue/hearthguard/favored soul multilclassing, yet I find 4E multiclassing to be so lackluster it should be renamed to meaninglessclassing. There has to be a happy medium out there somewhere...10. Heroic Tier Multiclassing
4e feat-based multi-classing was over-priced. If, as the game seemed to assume, powers of the same level are roughly balanced with eachother, then paying a feat for each power swap was excessive. Theme-based multi-classing might have worked better. Instead of spending a feat per power swap, you just take a class-related Theme and gain selected powers from that class you can swap. The Wizard's Apprentice Theme came very close to that, for instance.While overall it was a good list I find this one to be a shocker. I'm not going to sit here and tell anyone I long for the days of fighter/barbarian/rogue/hearthguard/favored soul multilclassing, yet I find 4E multiclassing to be so lackluster it should be renamed to meaninglessclassing. There has to be a happy medium out there somewhere...