Kobold Avenger
Legend
I'm trying to determine what abilities monsters will get as PCs based on their monster entry.
Orc PCs:
+2 speed while charging
low-light vision
Warrior's Surge: (encounter) Use a healing surge as a immediate reaction when bloodied
Kobold PCs:
low-light vision
Trap Sense +2 defenses against traps
Shifty: (at/will) shift 1 square as a minor action
Goblin PCs:
low-light vision
Goblin Tactics: (at/will) shift as an immediate reaction when an opponent's melee attack misses
Hobgoblin PCs:
low-light vision
Hobgoblin resilience: (encounter) immediate reaction, roll a saving throw to end when taking on an ongoing effect
Would all of those sound about right, without taking into account other stuff we don't know about, like ability score mods?
Orc PCs:
+2 speed while charging
low-light vision
Warrior's Surge: (encounter) Use a healing surge as a immediate reaction when bloodied
Kobold PCs:
low-light vision
Trap Sense +2 defenses against traps
Shifty: (at/will) shift 1 square as a minor action
Goblin PCs:
low-light vision
Goblin Tactics: (at/will) shift as an immediate reaction when an opponent's melee attack misses
Hobgoblin PCs:
low-light vision
Hobgoblin resilience: (encounter) immediate reaction, roll a saving throw to end when taking on an ongoing effect
Would all of those sound about right, without taking into account other stuff we don't know about, like ability score mods?