what ability do you want- IRL?


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Balgus said:
Really? I always liked the way movies portrayed immortals as lonely and desolate. Though they are able to live extremely long, they do not make friends cause they cannot stand the pain of losing them. Nothing matters cause everything can come and go.

The only thing that you can do is make a game out of something. See how many people you can kick in the butt before you have to flee a specific area/ region, or how many hub caps can you hoard in one decade- and next decade, try to break it...

Immortality seems like a curse more than a blessing...

I'd take immortality... I get lonely and depressed anyway, at least this way maybe I'd live long enough to get a hang of this whole "being human" thing I keep hearing about. ;)

That, and one of my biggest regrets is not getting to see what the future will be like, now that it looks like we're finally in the position to get somewhere interesting as a race (as opposed to the last few dozen of uniterrupted centuries of sweat, toil, plague and starvation) .
 

While I much prefer to play d20, one thing I liked about the White Wolf StoryTeller system for the Vampire: The Masquarade system was the incredibly real world *usefulness* of the social disciplines that vambires got.

Take a look (my specualtion as to DnD equivalents in brackets):

PRESENCE:

1. Awe - when activate, everybody in the vicinity notices and is impressed by you. Great for getting service at a bar, attaqcting attention at a business meeting, public speaking, etc, etc (Charm Person? High Charisma?).

2. Intimidate - reveal vampire fangs in such a menacing way as to casue enemies to suffer a high chance of running away and in any case causing them to suffer combat penalties. Great if you're ever mugged or threatened at night, etc (Fear?)

3. Fascinate - so charm a person that they become so enamoured with you that they will treat you as a lover, best friend, master, mentor etc. Not full slavery, as you can't do any thing to break the spell by really pissing the subject off and the subject retains his or her own will and mind so its possible for him or her to act in what HE or SHE thinks are your best interests. Also, whan it wears off, your ongoing relationshp with the subest is very prone to go sour unless you trheated him/her really well. I think we can all think of uses for this (though it woud be an ethical mindfield). (Charm Person?)

4. Summon. Mentally call a person to you and they will feel compelled to come. This level of the Presence powe was one that never seemed THAT useful to me.

5. Majesty - You reek charisma, dignity and command respect even from your enemies. It requires an act of will to even think about acting against you. This one would be amazing if you had managment, political ambitions. (Rod of Rulership?)

...

and on it goes...
 


I think Immortality would have to be on the top of my list. Or to be able to understand and manipulate eletric and magnetic fields.

but as for a list it prolly follows as so

1. To be a Deity. ( Lesser or otherwise)
2. be able to understand and manipulate eletric and magnetic fields

3. Immortality
4. Teleport without error at will
5. Regeneration
6. Extreme wisdom
7. Extreme intellegence
8. Manipulate time
 

Telepathy. Even Detect Thoughts. Then move to Washington DC or NYC.

Failing that, Speak With Dead just so I could wipe out John Edward's career.
 



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