Turanil
First Post
In another thread I do read this:
This reminds me again of mixing D&D with d20 Star-Wars. For one thing, I think that Star-Wars is not science-fiction, but futuristic fantasy. Now, I could have liked Dragonstar, but barbarians, bards, druids, monks, and sorcerers in space doesn't work, it's not credible. Ditto where elves, dwarves, and halflings are considered.
However, I always wondered about using d20 Star-Wars classes and equipment for a futuristic D&D setting. In such a campaign, barbarians, bards, druids, monks, and sorcerers still exist but have become extremely rare, being commonly replaced by soldiers, scouts, fringers, etc. For example, the monk would be a class restricted to a special order of nuns like the Bene-Gesserits. but generally speaking, all people from a technology advanced society would be of the d20SW classes. Then, for races you would use creatures and PC races that don't look Tolkienish, or rename rework the background and name of the latter into something with a sci-fi flair.
Of course, some adjustment would have to be made. such as using the same Hit-points system for all. Probably, giving wound/vitality system to D&D classes would be easier. But then, all creatures from D&D must be converted.
Well, any comments?
scourger said:I'm running a D&D game with jedi imported from SWRPG. I have told the players that magic & Force powers (& psoinics) are transparent; that is, they look the same and are resisted the same. I'll use your system when magic resistance comes up.
This reminds me again of mixing D&D with d20 Star-Wars. For one thing, I think that Star-Wars is not science-fiction, but futuristic fantasy. Now, I could have liked Dragonstar, but barbarians, bards, druids, monks, and sorcerers in space doesn't work, it's not credible. Ditto where elves, dwarves, and halflings are considered.
However, I always wondered about using d20 Star-Wars classes and equipment for a futuristic D&D setting. In such a campaign, barbarians, bards, druids, monks, and sorcerers still exist but have become extremely rare, being commonly replaced by soldiers, scouts, fringers, etc. For example, the monk would be a class restricted to a special order of nuns like the Bene-Gesserits. but generally speaking, all people from a technology advanced society would be of the d20SW classes. Then, for races you would use creatures and PC races that don't look Tolkienish, or rename rework the background and name of the latter into something with a sci-fi flair.
Of course, some adjustment would have to be made. such as using the same Hit-points system for all. Probably, giving wound/vitality system to D&D classes would be easier. But then, all creatures from D&D must be converted.
Well, any comments?
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