Turanil said:
I perused several pages of threads, but apparently couldn't find anything pertaining to skills in 4e. Can someone tell me how skills are supposed to work in 4e? What's the mechanic, what skills, etc. Thanks.
The evidence so far suggests that the system is very similar to the Starwars Saga system.
The few mentions of skills indicate a close similarity, and the latest monster entry (Pit Fiend) also showed something along the lines of Starwars Saga entry.
It appears as if there were different skills, for example:
There is still Bluff & Intimidate (Saga had Deception that covered Bluff, Disguise and something else, and Persuasion, which covered Diplomacy and Intimidate).
In addition, the Category (subskill) type of skills seem to be gone (like Knowledge (Religion) => Religion).
The basic modifier for skills seems to be:
Level / 2 + ability score + 5 for training, plus additional modifiers (possibly another +5 for skill focus?) yet unknown. (Though there was at least one feat that gave a bonus to a skill)
It's unclear so far how skill points/selection are spent.
In Starwars, you got [Class Specific Number]+Int of skills you could get training in, and you could only get that training in class skills. Multiclassing and levelling didn't add new skills, you needed to spents feats for it.
Many classes and feats allowed to gain rerolls for skills, instead of getting higher bonuses.