YRUSirius
First Post
Given that skills itself should be an optional component, so that oldschool players could play without backgrounds and skills, how could the healing "action" (rolling wisdom to treat wounds, first aid) IN THIS CURRENT PLAYTEST work?
Most of the mundane healing in the playtest is handled by the use of the healer's kit (short rest hit point regeration through hit dice, automatically stabilize a dying ally).
I haven't seen an "healing" section in the "common tasks" section in the "DM Guidelines" playtest document.
Given that skills are optional, the healing action (and skill therefore) could give something like a bonus on mundane healing. Maybe something like the following in the "common tasks" section?
-YRUSirius
Most of the mundane healing in the playtest is handled by the use of the healer's kit (short rest hit point regeration through hit dice, automatically stabilize a dying ally).
I haven't seen an "healing" section in the "common tasks" section in the "DM Guidelines" playtest document.
Given that skills are optional, the healing action (and skill therefore) could give something like a bonus on mundane healing. Maybe something like the following in the "common tasks" section?
In the CURRENT PLAYTEST could this even help with the amount of healing (if more healing is needed)?Heal
A character can treat wounds and use first aid.
Healing typically requires a Wisdom check and an action.
If the wounds of a character are treated and a use of a healer's kit is expended he can regain 1 extra hit die without actually spending it.
You typically use first aid to stabilize a dying character without a healing kit.
Heal DCTreat Wounds 11
First Aid 15
-YRUSirius
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