What adventures should I run next?

Oryan77

Adventurer
I may be running scenarios in specific places and I wanted to take that opportunity to run some good published adventures. I just don't know which ones to pick. The 3.5 campaign will take place in these places:

An Egyptian realm
the Demonweb Pits
the Vault of the Drow
and Pandemonium

I can convert any classic modules if I need to. The PC's level will about 10th lvl for the Egyptian scenario. They will be about 11th or 12th lvl for the Demonweb Pits & Vault of the Drow scenarios. And possibly 13th lvl for the Pandemonium scenario. I can always scale adventures to fit the party level.

I know there's a couple published adventures that are based in the Demonweb Pits & Vault of the Drow. But which one is the funnest to run & play in? What is a good Egyptian themed adventure? And is there maybe a dungeon crawl type of adventure that could easily be stuck into a trip through Pandemonium?

Please be as descriptive as you want when suggesting adventures. I'd like to know why you think the adventure is good. Any help is appreciated, thanks!
 

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What's better:

Queen of the Demonweb Pits
City of the Spider Queen
Expedition to the Demonweb Pits

Is Vault of the Drow easy to use on its own?

Would any of these be good for a desert/egyptian themed scenario:

Desert of Desolation
Pharoah
Oasis of the White Palm
Day of Al'Akbar
 

Oryan77 said:
Queen of the Demonweb Pits
City of the Spider Queen
Expedition to the Demonweb Pits
Dunno -- Queen of the Demonweb Pits is the only one I've used. IMO, it's okay, but not great.

Is Vault of the Drow easy to use on its own?
You mean without D1 and D2? Yeah, it could still work. The Vault, itself, could be plopped into your own underdark pretty easily.

Would any of these be good for a desert/egyptian themed scenario:

Desert of Desolation
Pharoah
Oasis of the White Palm
Day of Al'Akbar
Pharaoh was fun. You might also consider Necropolis (Necromancer published a 3.0 version), but be warned that it is a tough adventure.
 
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Hmm,

Demonweb Pits: The Harrowing by Monte Cook. Dungeon Mag #84. It's for 3.0 and Level 15, but should be easy to scale and convert with all those demons available today.
It works like this: Go into the Demonweb and rescue an elven cleric. The players search the demon web and stumble into a lot of interessting encounters etc.
Remove the elven cleric and replace Laveth with an Aspect of Lolth and you would essentially get a modern version of Q1 with great encounter ideas, but no hook.
The best demonweb adventure I know. Ran it as a "one shot" and we had a blast.

Vault of the Drow: Has never been a real adventure, more a location. I rather like the write up in Drow of the Underdark (the 3.5 version). It has a full chapter about it, as well as another chapter full of Drow NPCs.

The other ones, I can't help you with.
 

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