cmad1977
Hero
Could a monk i a Chinese martial arts movie stun a ghost or golem with a punch?
Absolutely! ... when it serves the plot.
Similar to modern action movies.
No ammo... unless the plot demands a reload.
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Could a monk i a Chinese martial arts movie stun a ghost or golem with a punch?
Absolutely! ... when it serves the plot.
Fair enough!!Oh, I wasn't expressing personal preference.
Yep, I agree with that. And kudos to WotC for making a game that is so readily adaptable from a baseline to numerous different approaches.I was voicing my impression of what the customer base wants according to WotC.
That is: WotC didn't include any monster immunities to class features for a reason. That reason being, making 5E attractive to the most number of gamers.
Absolutely. This has been exactly the problem in the past. Great to see it left behindWhether you or I find such immunities fun or unfun is, as you say, not the issue. When I say they're unfun, I mean it in the sense that they are unfun if WotC thinks the majority of their customers find them unfun!
Cheers,
Now, 5E is certainly vastly more symmetrical than most prior editions. For the most part every class is capable of dealing with threats one way or another. 1E through 3E/PF certainly had some elements of distinct rock/paper/scissors match-ups. Whether you love that or hate that is a matter of taste. A many times these situations just end up being the time when some other character gets to shine. And that's ok so long as a good DM keeps everyone shining. If you want this in 5E though and you go tweaking things, keep that symmetry in mind. Balance it somewhere.
Agreed that finesse and experience are important on the DMing side. I consider 5E RAW a great beginner game, that also include all kinds of open slots to readily complicate it to personal comfort level and taste.I like both the symmetry and the rock/paper/scissors style of gaming. The improvisation and adaptation to threats is more interesting than just whacking everything until it dies. It does end up a pain though when it mostly just hits certain classes. You're kind of making me want to add in some extra immunities in my game while trying to balance the overall class impact.