arwink
Clockwork Golem
Drow, in my games, are a set of stats that constantly have a new outer shell applied to them. I've used the stats for a race of arcane goblin-spiderss in one campaign, as a race of fey elves in another, and they're currently cropping up now as a race of demon-spawned nobility from an evil empire.
I like the idea of drow, but I don't think I can use them to generate the right amount of fear on players that have been over-exposed to the concept.
I like the idea of drow, but I don't think I can use them to generate the right amount of fear on players that have been over-exposed to the concept.