Maxperson
Morkus from Orkus
Hell, it could have been a module. I think a number of level 1-whatever modules had rot grubs in them.Note to self: Middle schoolers aren't necessarily the best at marketing role playing games to new players.
Hell, it could have been a module. I think a number of level 1-whatever modules had rot grubs in them.Note to self: Middle schoolers aren't necessarily the best at marketing role playing games to new players.
This is all why I love Erelhei-Cinlu and the Drow series of Modules. Also the Alabaster Slab bordello is slightly disturbing.If you're going Gygaxian, GO FULL GYGAXIAN!
The alien and strangely disturbing buildings of Erelhei-Cinlu are crowded together in a welter which confuse any not born and bred to the place. Its crooked, narrow streets and alleys are dimly illuminated by signs scribed in phosphorescent chemicals and occasional lichen growths or fire beetle cages. Not even the Drow are certain what horrors lurk in the sewers beneath, but the rooftops are home to many sorts of large, huge, and giant spiders.
The main ways of this ancient and depraved city are thronged with as unlikely a mixture of creatures as can be imagined. Green cloaked Illithids and Kuo-Toans rub shoulders with Dark Elves. Ghosts and ghouls roam freely, and an occasional shadow or vampire will be seen. Bugbears and troglodytes are common, as are other various servants and slaves of the Drow (dwarves, goblins, half-orcs, humans, and orcs are sometimes free inhabitants of the place). All are pale from dwelling in the sunless Vault. Trolls slink by evillooking men wearing the green garb. None are disturbed to pass a lesser demon or succubus, a night hag or mezzodaemon. These crowds part hurriedly for Noble Drow riding nightmares or the more powerful demons or nycadaemons (see special section at the end), but those of the Dark Elves with pack lizards must slowly force their way through traffic. Beggars of all sorts are seen, and half-Drow thieves, pimps, and harlots are as common as the enslaved human and elven prostitutes displayed before certain establishments.
Between 8,000 and 9,000 Drow live in the city, and double that number of half-casts, servants, and slaves. To this permanent population can be added a thousand or so creatures visiting for purposes known only to themselves. The tiers and dungeons of Erelhei-Cinlu reek of debauchery and decadence, and the city's inhabitants are degenerate and effete. (Those with any promise and ability are brought out of the place to serve the fighting societies, merchant clans or noble houses. The rest are left to wallow in the sinkhole of absolute depravity which is Erelhei-Cinlu.) The most popular places in the city are the gambling dens, bordellos, taverns, drug saloons, and even less savory shops along the two main streets. The back streets and alleyways too boast of brothels, poison shops, bars, and torture parlors. Unspeakable things transpire where the evil and jaded creatures seek pleasure, pain, excitement, or arcane knowledge, and sometimes these seekers find they are victims. All visitors are warned that they enter the back streets of the city at their peril.
Even with a module, a DM more experienced with introducing new players can alter or downplay the gotcha encounters and run a game better at hooking the newbs.Hell, it could have been a module. I think a number of level 1-whatever modules had rot grubs in them.
Back in middle school, a friend of mine tried to start a D&D club at our school. A group of kids showed up to play. The first encounter was a group of rot grubs, which resulted in a TPK. The club broke up the same day it started.
Or the Robe of Blending 3 Speed.Don't forget about cursed items! If you put on a necklace of strangulation, thinking that it was something beneficial, then it's time to roll up a new character!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.