• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What are good Action Point Alternatives/Enhancements?

I use a simple system in addition to action points called divinity points. I hand them out rarely, only when a character has done something to please his god, except for the cleric; I hand them out to the cleric pretty regularly so the party usually has one on hand that the cleric can use at least. They can be used just like an action point, except there's no restrictions. You could use one right after you used a regular action point, for example, even in the same round. Or you can use it for something special, like recovering an expended encounter power or a reroll. My players use them when they get in trouble or need a little extra to get out of a jam. They've saved their butts more than once :). But like I said, because they are so powerful, I hand them out sparingly. Even the cleric has never had more than two at once.
 

log in or register to remove this ad


I use a special custom set of Action Point cards that I made. There are 60 of them in the deck. 40 are just regular action points, but the other 20 have a special bonus effect on them that the player also gains when they use that action point, in addition to whatever else it might grant them normally. I draw them randomly whenever each player gains an action point.

Here's the file if you want to take a look at it.

(I also use a custom Fate Points system alongside this, and have my own rules for XP gain and milestones, so all of that works together to provide reward mechanisms for the players for roleplaying and being creative.)

Those are awesome, thank you for sharing!

I'd love to hear the details of your Fate Points system, XP system, and Milestone system.
 

Into the Woods

Remove ads

Top