WalterKovacs said:I like to think of it as a boxing analogy.
Your Hit Points are sort of equivalent to "how much more can I take before I get Knocked out".
When you reach the bloodied condition, you are on the ropes, you are in bad shape, but you can still make a comeback.
A Second Wind, is just that, in the middle of a round, you are able to shake off a bit. You may have been knocked down for a moment, but come back out swinging. But, it's called a second wind for a reason, you can't really do it more than once in a short period of time.
Thankfully, the bell rings, and you get a short rest, where you are able to better recover from the beating you had been having. You can use healing surges between enounters, and regain your use of Second Wind in the next one. When another player activates your hearling surge with an ability, it's the corner man giving a pep talk, cleaning your wounds, and getting you back into the fight.
Ultimately, you eventually wear down, and you just run out of surges. At that point, you just slowly get beat down until the knock out blow, unless you get at the very least, a full night's sleep.
Korgoth said:I get all that. What I mean is, are hit points in 4E the ability to be stabbed in the face by a broadsword driven down to the hilt 45 times in a row, or are they the ability to only be slashed on the cheek as opposed to stabbed in the face, or are they the ability to parry the incoming blow and not actually be hit by it, or what?
Korgoth said:I get all that. What I mean is, are hit points in 4E the ability to be stabbed in the face by a broadsword driven down to the hilt 45 times in a row, or are they the ability to only be slashed on the cheek as opposed to stabbed in the face, or are they the ability to parry the incoming blow and not actually be hit by it, or what?
Some want it to be that, let's just have them be it so for their own amusement.FitzTheRuke said:They are NOT the ablility to be stabbed to the hilt EVER, and never have been.
I agree.HP combines (IE it's ALL OF THESE)
FitzTheRuke said:They are NOT the ablility to be stabbed to the hilt EVER, and never have been.
HP combines (IE it's ALL OF THESE)
Fatigue
Luck
The ability to handle shock without passing out or dying
The ability to "roll with a hit" to turn what would have been a lethal blow into a scratch
It's all general attrition and what they specifically represents is dependent on what caused the damage.
Fitz