RangerWickett
Legend
The thread about why RPGs aren't popular got me wondering what sorts of experiments different publishers have tried to get more people into gaming. I mean sure, there are 'quick start' rules, where you buy a box with a board, some minis, pre-made characters, and a simplified rulebook, but what else have they tried?
I remember seeing little pamphlets at a Gen Con a few years back with the basic rules of Vampire: the Requiem, as well as a short adventure where all the PCs wake up as the victims of a vampire attack, having just been turned.
There was that VCRPG D&D game that came out in the 90s, the one with the man-scorpion? I don't remember it too clearly.
What else? Choose your own adventure D&D books? Saturday morning cartoons?
I guess I'm curious what has been tried before I go thinking I'm clever and suggesting something that Steve Jackson Games did back in '94, which cost them tens of thousands of dollars. Because more important than "what has been tried" is "why didn't it work" and "what could work?"
I remember seeing little pamphlets at a Gen Con a few years back with the basic rules of Vampire: the Requiem, as well as a short adventure where all the PCs wake up as the victims of a vampire attack, having just been turned.
There was that VCRPG D&D game that came out in the 90s, the one with the man-scorpion? I don't remember it too clearly.
What else? Choose your own adventure D&D books? Saturday morning cartoons?
I guess I'm curious what has been tried before I go thinking I'm clever and suggesting something that Steve Jackson Games did back in '94, which cost them tens of thousands of dollars. Because more important than "what has been tried" is "why didn't it work" and "what could work?"