What are some tactics for fighting constructs?

demon_jr

First Post
Without going too in depth as to the abilities of constructs (without giving away their special powers, abilities, immunities, etc., don't want to spoil the DM's encounter), what are some tactics for fighting constructs?

Before ending our game session last nite, our party was ambushed by 3 mind flayers, 5 humans (wizards supposedly), and 3 constructs (psion-killers.)

Our party consists of a wizard, a divine-spellcaster, a meeler (me), a psion, and an NPC psychic warrior. The psion is powerless atm, since the the constructs radiate a 30 foot anti-psionic field each (we figured out these were psion-killers, and the DM told us that is what the psion-killers can do, albeit out-of-character, so our character's can not make use of this knowledge).

We ended the session just before the battle was about to start.

*Please no mention of the psion-killers abilities or powers, since that may spoil the adventure for us. :D
 

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Given the situation you just described, there are a number of possibilities. The most important factor will be this: does your campaign use the magic=psionics rule. If it does, your party is hosed but your ambushers are hosed even more. Get inside the anti-psionics zone and kill the enemy wizards and mind flayers from there. Then deal with the constructs.

OTOH, if the constructs have good melee stats, and/or magic =/= psionics in your campaign, you can attack the mind flayers and wizards while running away from the constructs and then attack or avoid the constructs. Once you've killed the enemy wizards, you might want to consider attacking the villains from within 30 feet of the constructs so that their psi-shielding protects you from the mind-flayers.
 

One method is...don't. Constructs are not usually extrememly fast, and while psion killers may be different, its not a bad tactic to consider a tactical retreat.
 

I assume the DM has changed Psion-Killers a bit then.
What is he using for Magic/Psionics transparency? Ie is Psionics affected by Dispel Magic and vice-versa?

Geoff.
 




demon_jr said:
I'm starting to think that running away might not look so bad...

:D

An option that few parties are brave enough, and wise enough, to undertake. It never ceases to amaze me how players can recieve the most dire warnings yet completely fail to take the hint.
 

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